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Old May 16th, 2007, 10:04 AM

blitzkreig blitzkreig is offline
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Default Re: Realism vs \"Winning\"

A quick realism question aimed at the designers/DRG/Mobhack really.

Some folks seem to be more concerned about accuracy of the oobs than others. It's a great game and is meant to be fun after all. Is this strive for oob accuracy of interest to you or just a pain in the ***? There is modhack after all.

I'd imagine most of your time is taken with the nuts and bolts of how the game actually works! Is it worthwhile for people to be constantly noting errors in the oobs? If it is how much evidence/sources do you want/need to jusdtify a change?

What do fellas think?

Thanks for your ongoing hard work
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Old May 17th, 2007, 01:16 AM
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Default Re: Realism vs \"Winning\"

I have no problem with discussions on OOB accuracy. If people can come up with new information that works with the game system and improves the game I will always consider making changes. The same applies to info on individual weapons or units. If, for example, we have a weapon with a penetration number too high or too low then by all means let us know but supply supporting documentation. *IF* we agree we will make the change. Some suggestions however, ignore the reality of game system itself either though ignorance of how the game is put together or simply because they don't like how the game currently models "reality" and want it done a different way usually ignoring the number of man hours required to make a fundamental change in the game and the possible spin off affects in different areas. THOSE are a PITA mainly because the end result on game play does not even come close to justifying the work involved.

As you say, there is MOBHack and a copy of that comes with every game because we know that no matter what we do SOMEBODY will find something they don't like and think should be different.

Both Andy and I are currently on "sabbatical". Occasionally we may answer questions but we both need a change of scenery that does not involve a computer monitor.


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