.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 19th, 2007, 09:37 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Guide to EA C\'tis

You shouldnt notice a big drop in random events once your empire is mid-sized or larger due to the 3 per turn limit.
Reply With Quote
  #2  
Old May 19th, 2007, 09:53 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Guide to EA C\'tis

Your income doesn't go down when you recruit troops, but your upkeep does increase. Every turn your treasury accumulates (income - upkeep).

I think it's been mentioned that stronger indies make for an easier game. IMHO this also applies to larger maps--crowded maps always result in AIs ganging up on me (because I'm weak in the beginning, having no bonuses to production like Impossible AIs get) before I'm ready. I like Glory of the Gods (multiplayer) with 6 or 7 AIs, tops.

I always take Order-3 Misfortune-3, mostly because I don't care about heroes and expand quickly enough not to notice the bad events (chance of events doesn't scale linearly with empire size). Sloth is often a good pick, depending on your race. The only times I've ever taken Death scales I've regretted it, although this may have something to do with my playstyle. Expensive blesses are a lot of fun but not generally as effective for me as good scales and terrific mages (I usually only play races with good recruitable-anywhere mages, like EA C'tis, LA Agartha, pre-3.08 Helheim, Arcoscephale, EA Ermor).

Have fun!

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #3  
Old May 19th, 2007, 10:04 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Guide to EA C\'tis

Well, see, Max, I did a test game on the demo map, with my own Pretender and C'tis. No matter how many militia (7 gold, 2 resources) I recruited, my income didn't go down, even if they just stood around doing nothing. It makes a certain amount of sense that the militia would be free (7/15 < 1), but not the taskmaster (30 gp). Maybe it was a little glitch? It seems to reacting more or less as expected now - 50 militia increase my upkeep by 24 gold or so a turn, but they didn't before.

Edit- so farmlands still could be profitably overtaxed with militia support.
Reply With Quote
  #4  
Old May 19th, 2007, 10:13 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Guide to EA C\'tis

If you have growth then with overtaxing and patrolling you can still keep a stable population at 0 unrest.
Reply With Quote
  #5  
Old May 19th, 2007, 10:53 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Guide to EA C\'tis

RamsHead, I'm editing some basic information into that wiki page. Do I have your permission to copy your guide in? Or do you think you'll get around to it?
Reply With Quote
  #6  
Old May 19th, 2007, 11:11 PM
RamsHead's Avatar

RamsHead RamsHead is offline
Sergeant
 
Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
RamsHead is on a distinguished road
Default Re: Guide to EA C\'tis

If you are on a smaller or even medium sized map, you can go with a death scale. C'tissian mages don't suffer from old age and with nature magic, you should not have any major problems with supply. Though if you do go with a death scale, you should avoid over taxing and patrolling.

Yes, you should put magic on your pretender that your nation doesn't have access to. If you were playing Arcoscephale or T'ien Ch'i, then it wouldn't be as big of a deal, but EA C'tis is quite magically focused.

As far as your magic strategy goes, I don't see any glaring flaws with it. You might want to consider going for Raise Skeletons first. Black Servants are nice, but you should be able to expand fast enough to come across an indie province that allows you to recruit scouts. Most of the time you shouldn't bother with Shades. They are fairly weak, so it is better to save up for more powerful beings.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
Reply With Quote
  #7  
Old May 19th, 2007, 11:11 PM
RamsHead's Avatar

RamsHead RamsHead is offline
Sergeant
 
Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
RamsHead is on a distinguished road
Default Re: Guide to EA C\'tis

You can copy it in Lazy_Perfectionist.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
Reply With Quote
  #8  
Old May 20th, 2007, 12:14 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Guide to EA C\'tis

Say... When my pretender or commanders have natural protection and I give them armor... Does natural protection supplement armor, or is it replaced? If I give a test Cyclops (basic prot. 20, earth +3 prot) black steel plate and helmet, I get a protection of 32. How exactly does it combine?
Reply With Quote
  #9  
Old May 20th, 2007, 12:22 AM
RamsHead's Avatar

RamsHead RamsHead is offline
Sergeant
 
Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
RamsHead is on a distinguished road
Default Re: Guide to EA C\'tis

Natural protection and armor protection will combine but will not equal the total. IE you give a Lizard Lord (natural protection 5) a full scale mail (protection 14) and the total will be 17, not 19. The more natural protection a unit has the less he will gain from armor. I don't know what the actual equation is to figure this out though.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.