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May 22nd, 2007, 07:09 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Wind ride
I have cast Wind Ride four times that I can remember in Dominions III.
Twice it worked as expected - the enemy came and got charmed. Once
it failed, and I learned on the next turn that the enemy commander was
a spectral mage. Once it failed and I was not sure why. I did not get
a message, and I decided that there must have been a Van-something in
the province.
__________________
No good deed goes unpunished...
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May 22nd, 2007, 07:19 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Wind ride
Wind Ride has been my most favorite spell in Dom2. I am not sure if I have tried it in Dom3, but I know about the limitations that Tuidjy listed above.
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May 28th, 2007, 05:40 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Wind ride
In a solo game I haven't touched since 3.06, against MA vanheim who has air mages, I got this message from a spell, not an event:
Suddenly a whirlwind appeared out of the sky and snatched away Benim and anyone standing too close. But about a hundred feet up the wind lost it's grip and Benim fell to the ground.
Sounds like a failed wind ride. A commander named Benim is in the province shown with (goto province).
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August 7th, 2007, 11:46 AM
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Sergeant
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Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Wind ride
Doesn't one of the boots (Boots of Trampling?) confer resistance to Wind Ride?
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August 7th, 2007, 12:02 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Wind ride
I think it is bugged. At least it is reported as such in the beta forum.
Unless someone recently has seen it work I would consider it broken.
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August 7th, 2007, 12:29 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Wind ride
It works-inconsistently. But if you have the air mages and air gems to waste-it does work at times.
If the commander is over size 2 though, when it does work it only moves him 1 or 2 provinces. So if you are trying to give a big size commander a ride, make sure you do not drop him in a province you do not want him in.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 7th, 2007, 12:32 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
Thanks: 1
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Re: Wind ride
Quote:
Please let us know if the wind ride works on friendly commanders. It seems to be broken vs enemies. We would like to get some info on this.
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I had Wind Ride fail on a my Ivy King (no items) which didn't have anything of Tuidjy's list above. Is there a chance Wind Ride will fail even if the commander is wind-rideable? Otherwise it seems broken.
Edit: Ok, since Ivy King is size3 distance was the problem.
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August 7th, 2007, 12:40 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Wind ride
A fun use for a friendly size 3 or 4 raiding commander in enemy land is to wind ride him every turn. He would have no way to predict what province would be hit next!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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