.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 25th, 2007, 11:05 AM

blitzkreig blitzkreig is offline
Corporal
 
Join Date: Feb 2007
Location: UK
Posts: 87
Thanks: 1
Thanked 2 Times in 1 Post
blitzkreig is on a distinguished road
Default Re: German Motorcycles and their Units

Good to to see your still experimenting!

Would you fellas consider posting your modded OOB16 so other folks can have a look how the formations handle? It would also be useful to get some more feedabck from anyone else reading this as to whether asking for this to be looked at by the designers is worthwhile or of interest to anyone other than the three of us!

Pz Bob & shan could you spare the time to let folks know how the different MC units are performing in your games?

I intended to start screening through the scenarios to see how many would be effected if a change was to be on the cards. Some potenial flaws already though!

1. Any change would probaberly require the creation of new units. The German OOB does'nt have that many left.

2. The scenarios would need changing

3. Possible consquences on other OOBs using MC units.

Worth the bother I ask you all? Opinions please......

On a similar vain has anyone looked into the accuracy of the other german Recce units or played around with a Kubelwagon mounted recce force?
__________________

"Boot 'em, don't spatter 'em!" - Heinz Guderian

Ian

Reply With Quote
  #2  
Old May 25th, 2007, 12:17 PM

Shan Shan is offline
Corporal
 
Join Date: Oct 2006
Posts: 178
Thanks: 6
Thanked 3 Times in 3 Posts
Shan is on a distinguished road
Default Re: German Motorcycles and their Units

np, here it comes. I already posted about the performance - I'm quite happy with it! You'll find the relevant units versus the ent of the OOB, Formations also, but I didn't create many variations in the case of the units as there's a lack of empty unit slots. Note also that I made various other changes to this OOB - mostly in-service dates, as well as creation of Befehlswagen IV...

I suggest you rename the OOB to some of the empty R&D slots and then you copy it into the game data file - that way you can copy the stuff from my oob into yours without replacing the whole thing.

Have fun!
Attached Files
File Type: rar 523755-spob016.rar (30.8 KB, 194 views)
__________________
'Qui desiderat pacem, bellum praeparat' - Flavius Vegetius Renatus (~400 AD), in the preface to 'De re militari'
Reply With Quote
  #3  
Old May 25th, 2007, 01:05 PM

blitzkreig blitzkreig is offline
Corporal
 
Join Date: Feb 2007
Location: UK
Posts: 87
Thanks: 1
Thanked 2 Times in 1 Post
blitzkreig is on a distinguished road
Default Re: German Motorcycles and their Units

shan,

fair enough. I wasn't really thinking of it for myeself. Rather it would have been good to let other folks out there give us some feedback.

While looking into the kubelwagons I found a pic on the Axis history forum website. looks kinda weird. an armoured kubel wagon......
Attached Images
File Type: jpg 523770-armoured kubel wagon.jpg (16.7 KB, 243 views)
__________________

"Boot 'em, don't spatter 'em!" - Heinz Guderian

Ian

Reply With Quote
  #4  
Old May 25th, 2007, 10:26 PM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Default Re: German Motorcycles and their Units

Good day eh

Sitrep, on my MC Experimental and the two units I cobbled together. The MC's are working fine as is the MC/Spahwagen Unit, the MC/Kubel Combo not so good, the Kubel's don't last or runaway, not an endearing asset for Recce Units.

As for the OOB, I will post it, (I'm not at home right now) it has many MODS so don't use for scenario/campaign. I do believe that I'm going take Shan's advice and create PanzerBob's Army (Next Campaign) so to speak; it will stop switching files all the time. DOH! Why didn't I think of that! LOL

Eternal War (gaming), PanzerBob
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
  #5  
Old May 26th, 2007, 01:27 AM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Default Re: German Motorcycles and their Units

Here you go Ian

I'm off to war, PanzerBob
Attached Files
File Type: rar 523928-4546spob016.rar (31.6 KB, 179 views)
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
  #6  
Old May 27th, 2007, 03:51 PM

blitzkreig blitzkreig is offline
Corporal
 
Join Date: Feb 2007
Location: UK
Posts: 87
Thanks: 1
Thanked 2 Times in 1 Post
blitzkreig is on a distinguished road
Default Re: German Motorcycles and their Units

Panzer Bob,

Thanks for posting your mod. I'd hope we could generate some interest in this in order to put the ideas to the designers but it doesn't look promising There hasn't exactly been much feedback from other users. I'm curretnly going through the scenarios to see how many involve German MC units as DRG suggested.

I'll try out your reece mod and let you know how i get on when I have the time.

If your reading this and have any thoughts folks regarding German MC or recce units then please but pen to paper!

regards
__________________

"Boot 'em, don't spatter 'em!" - Heinz Guderian

Ian

Reply With Quote
  #7  
Old May 29th, 2007, 09:21 AM

Shan Shan is offline
Corporal
 
Join Date: Oct 2006
Posts: 178
Thanks: 6
Thanked 3 Times in 3 Posts
Shan is on a distinguished road
Default Re: German Motorcycles and their Units

Has anyone tested my Kradschuetzen? I see one download so far... again, a few details may be adapted but, now that I got real good TO%E data, my Kradschuetzenkompanie is as historically correct as I could get to it - weapons, size of squads, effective combat strength etc...
__________________
'Qui desiderat pacem, bellum praeparat' - Flavius Vegetius Renatus (~400 AD), in the preface to 'De re militari'
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.