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May 25th, 2007, 01:45 PM
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Shrapnel Fanatic
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Re: Finalizing Neostandard
AstralWanderer:
This is all about relative scale, not about stock hull sizes. Nothing stops a mod from making heavy carriers bigger so they can mount multiple space yards (or adding a "small" SY designed for such unit building roles). We don't necessarily need to force modders to make a (probably non-distinctive) 4th carrier size for that.
The problem with adding "massive" versions of a basic hull type is that with SE4 shipsets, it almost always ended up as just a larger picture of the same thing, maybe with very minor detail modifications. When there are already 3 model types for it, a 4th doesn't necessarily add much variety, but it adds more work for modelers. Worldships are distinctive. Scout/corvette adds a possibility for a small, less combat-oriented military hull design. Juggernaut is certainly less distinctive than the other proposals, but many people seemed to want a large warship hull possibility. Unlike a "massive carrier," it probably has more possibility for uniqueness.
IMO, the name "battlestation" has to go between space station and starbase for purposes of continuity (all previous SE games had them in that order). Again, its just a matter of scale. Make your mod have the battlestations at the stock starbase size, and have starbases be even bigger. Nothing forces a modder to use stock hull sizes for anything; he just needs to maintain the relative size ordering for sensible play.
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May 25th, 2007, 02:49 PM
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Corporal
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Re: Finalizing Neostandard
Uh, Battlecruiser? 
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May 25th, 2007, 03:38 PM
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Corporal
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Re: Finalizing Neostandard
You need hull sizes like Juggernaut to provide a continuity between a baseship (somewhat larger than a dread) and a worldship (absolutely enormous).
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May 25th, 2007, 06:48 PM
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Lieutenant Colonel
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Re: Finalizing Neostandard
Quote:
AdmiralMartin said:
Uh, Battlecruiser?
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I second the battlecruiser and I think another type of colony ship might be a good idea.
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May 25th, 2007, 10:38 PM
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Shrapnel Fanatic
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Re: Finalizing Neostandard
Aww, nobody likes Escort.
Eh. Corvette does sound neater anyway, even if it doesn't maintain continueity.
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May 28th, 2007, 08:44 AM
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First Lieutenant
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Re: Finalizing Neostandard
I vote escort!
not that it matters, it's just model names anyway.
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May 28th, 2007, 07:33 PM
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Shrapnel Fanatic
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Re: Finalizing Neostandard
Everything matters; there is only different levels of relavency.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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May 30th, 2007, 01:39 PM
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Shrapnel Fanatic
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Re: Finalizing Neostandard
Vote: Large colony ship or resource ship?
I think only one mod, maybe 2, actually used the SE4 resource ship. It didn't seem to have much utility.
Also, should we specify that the small fighter should be interceptor-like, and the large fighter should be bomber-like? The regular fighter would be something in-between. This would create a bit more uniformity, and would provide the opportunity for modders to have different fighter hull types without needing to specify extra models that aren't part of the neostandard.
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May 31st, 2007, 04:27 AM
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First Lieutenant
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Re: Finalizing Neostandard
a corvette is smaller than an escort.
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