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Old May 29th, 2007, 01:02 PM

jutetrea jutetrea is offline
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Default Re: X-Men easter egg


Just as an opinion I feel that all sites in a special province should be available on conquer - as part of the reward for defeating the crazy specials. Again just as an opinion, but crazy hard sites shouldn't be filled with lvl 0 and lvl 2 items but should yield potentially greater rewards. (obviously some lower level items are worth more, clams). Also obvious, rewards should be relevant to the difficulty.

Rewards aren't guarenteed anyway (routs, proximity) but getting everything and only walking away with a bracer and a luck amy is a bit annoying if you had to risk significant troops.

Another reason why I love the "kingdom" idea, thematically progressively difficult encounters.

sorry for the ramble, sick.
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Old May 29th, 2007, 01:52 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: X-Men easter egg

Even with kingdoms I think we will end up with "3 neighboring mountain provinces" or "a forest next to a swamp". So progressively difficult might not work since we cant gaurantee a sequence they would be attacked in.

But, everyone should remember, these are MAP commands. All of these ideas can be built into a map. If you feel motivated to get really really specific then by all means consider doing a map and designing the entire layout and scenario and descriptions. So far we have very few scenario maps and no super-scenarios (using maps, mods, and multiple maps). Id love to see a storyline super-scenario that takes one nation thru all 3 ages.
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