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June 4th, 2007, 06:17 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Armadillo - new game (recruiting)
> I'll add links to the mods to the first post shortly. Instructions for uploading your pretender are earlier in this thread somewhere
Hmm, mods. Does that mean that I have to remake my pretender? I kind of liked Destroyer and Persecutor of Youth!
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June 4th, 2007, 06:46 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Armadillo - new game (recruiting)
That is, indeed, a fun name
You'll want confirmation from the guys in the know, since I'm computerilliterate, but I seem to remember having been told that those specific mods have no influence on pretender creation, so you can keep your decrepit old god. 
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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June 4th, 2007, 07:08 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Armadillo - new game (recruiting)
Amhazair is right, you don't need the mods when making pretenders.
Pretty much the only mod which does affect pretender design is the Conceptual Balance mod.
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June 4th, 2007, 07:35 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Armadillo - new game (recruiting)
Okay, I've decided I can form no real preference between Jotunheim and Atlantis. So, we have Man, Jotunheim, Atlantis and Oceania between me, Fal, zakna and Jazzepi. I will take whichever of Jotunheim and Atlantis someone doesn't choose first.
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June 4th, 2007, 08:49 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Armadillo - new game (recruiting)
Okay. I'll go ahead and play man  Let me make up a pretender and mail it in.
Jazzepi
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June 5th, 2007, 04:09 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Armadillo - new game (recruiting)
Just so people know how fast to design their pretenders and so on, I would really like to get this game started by Thursday (or before of course, if everyone ends up being quick).
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June 5th, 2007, 07:16 AM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: Armadillo - new game (recruiting)
Having reconsidered my time constraints, I'm going to have to drop out of this game. Sorry! T'ien Ch'i is now up for grabs.
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June 5th, 2007, 07:35 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Armadillo - new game (recruiting)
Okay, no worries Sandman. We now have one free slot then.
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June 5th, 2007, 07:38 AM
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Sergeant
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Join Date: Aug 2006
Location: Near Allentown, PA
Posts: 371
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Re: Armadillo - new game (recruiting)
Last night I tried out this map with my pretender and all 22 players. I was crowded in a corner and only managed to grab 5 provinces before being boxed in. I suspect that some players will have it as bad as I did, while others will get lucky with significantly better expansion opportunites.
Since Tien Chi bowed out, we might want to consider limiting the game to at most 21 players to slightly limit the crowding.
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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June 5th, 2007, 08:19 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Armadillo - new game (recruiting)
I'm easy either way. You're probably right actually, but there is something exciting about getting all 22 nations in. Anyway, if other people think I should close the game at 21 players, I'm happy to do that.
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