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June 4th, 2007, 08:24 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Neo Xekinima - LA game of Mod nations (recruit
Okay, I guess it really will be easier for you to testplay with the nations if I just give you the preliminary mod that I put together. I have now attached my version to the main post. Sombre wants to make some balance changes to the Sylvans and other stuff, like I said, and the nations and some of New Jomon's commanders are missing their description because of the bug, but apart from that it's ready to play.
It seems like 4 positions are still open for now!
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June 4th, 2007, 08:50 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: Neo Xekinima - LA game of Mod nations (recruit
I just read the fluff of the nations, and as a long time Bretonnia player, I
will probably request the Teutanions... But I will first take a good look
at the nations.
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June 4th, 2007, 08:55 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Neo Xekinima - LA game of Mod nations (recruit
Hey lch - Vaettiheim is by Sombre, not Zepath.
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June 4th, 2007, 08:59 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Neo Xekinima - LA game of Mod nations (recruit
oops, thanks.
added a few picks by people that are still a bit undecided. looks like there are 2-3 spots left now.
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June 4th, 2007, 10:13 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: Neo Xekinima - LA game of Mod nations (recruit
Can I switch to the new Ulm? I love the idea that Ulm survived to the later age
without falling to the malediction :-) Love live Ulm!
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June 5th, 2007, 02:56 AM
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Private
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Join Date: Nov 2006
Location: PA, USA
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Re: Neo Xekinima - LA game of Mod nations (recruit
I already have unzipped the file but it still says the same message.
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June 5th, 2007, 04:04 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Neo Xekinima - LA game of Mod nations (recruit
Oh lch, i meant to say before - this is something I've been meaning to do for ages, so good work for getting it organised. I think it should be really good fun.
Tuidjy - Ulm Reborn is absolutely awesome, I'd recommend them highly.
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June 15th, 2007, 04:56 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Neo Xekinima - LA game of Mod nations (recruit
Wow, two nations that look really appealing still open. Can I have Sylvania? ( If they wind up taken, New Jomon. )
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June 17th, 2007, 02:07 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Neo Xekinima - LA game of Mod nations (recruit
Awesome. Umm - what settings are we going to be at? Just read through the thread and never saw that mentioned.
Also - even with Insane 50, New Hoburg's Fallen Wizard pretender seems a bit much, especially for a blessing strategy - 35 points for lvl 2 in _three_ paths, gem income 2, and new paths costing only 20 points.
( Edit - Had mistaken New Ulm for New Hoburg.
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Wormwood and wine, and the bitter taste of ashes.
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June 17th, 2007, 02:43 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Neo Xekinima - LA game of Mod nations (recruit
Umm - also, Sylvania's Phoenix Guard still has a Fist for a weapon, instead of the golden bardiche they're supposed to have. Likewise, the Enchantress, Loremaster, and Priestess only have fists for weapons, which might be by design, but seems unlikely (as they probably should at least have a knife, eldar dagger, something).
Edit : And the lance Glade Rider doesn't have a sword like it should, only Light Lance and Hoof - should presumably have an Eldar Blade as well.
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