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June 5th, 2007, 06:03 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: I want your mods!
I should be able to come up with a quicky line that you can do to fix that. Some SED or TR command to convert them all to lower case.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 5th, 2007, 06:52 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: I want your mods!
Just tried Insectiods. It worked fine. Quite interesting mod with the one way shapeshifting breeding machines. It took me a while to realize that I had a mictlanish sacrifice dependent dominion.
I imagine the swarm queens are rather powerful. 3 monthly flying freespawns with fear and 19 def seems quite a bargain.
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June 5th, 2007, 08:13 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: I want your mods!
Choke-points are definitely that mods friends. Dominion 10 at a chokepoint with a few spawners and you have an army per turn. To fight against you the enemy HAS to fight your dominion or its all over.
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June 5th, 2007, 08:26 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: I want your mods!
The capital letter issue is quite a recurring issue. I just always make sure to run dominions via a terminal window the first time I use a new mod. Then when it crashes it tells you which file caused the problem. So I rename that file and try again, till it works. It generally takes two or three attempts with each new mod.
Gandalf's idea is a good one, it should be possible to fix automatically.
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June 5th, 2007, 09:46 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: I want your mods!
ls */*.tga */*.rgb | awk '{print "mv " $1 " " tolower($1);}' | csh
# If you get a bunch of "file does not exist" messages, make the directories.
awk '{fout = ARGV[ARGIND] "_fixed";} {pmode = 1;} /\.rgb/ || /\.tga/{print tolower($0) > fout; pmode = 0;} (pmode == 1){print $0 > fout;}' *.dm
ls *_fixed | awk '{print "mv " $1 " " substr($1,1,length($1)-6);}' | csh
# Try that.
# Er.... back up your mods directory first.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 5th, 2007, 11:18 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: I want your mods!
I'm currently in the process of making sure my mods are linux friendly. All releases from this point onwards will have no case issues.
In fact this week/end I will hopefully rerelease all of them fixed for linux.
Ulm Reborn will also get a couple more pretender choices and I'll do some CBM version work. Sylvania and Avernum maybe.
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June 6th, 2007, 03:15 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: I want your mods!
Quote:
I imagine the swarm queens are rather powerful. 3 monthly flying freespawns with fear and 19 def seems quite a bargain.
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I arrived at 3 after alot of testing. They are so easy to rout that less than 3 wouldnt be worth it.
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June 6th, 2007, 04:37 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: I want your mods!
> I arrived at 3 after alot of testing. They are so easy to rout that less than 3 wouldnt be worth it.
True, they routed a lot, but fear can be devastating. I don't think they are that powerful initially, but when armies grow they might be.
An army of 1000 is as vulnerable to fear as an army of 100. One fear unit can cause the whole squad to be forced to make a fear check, even if it has not lost 25% of its initial members.
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June 6th, 2007, 09:33 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: I want your mods!
This script should fix the case issues.
Run it in your mods directory. For the love of God do not run it anywhere else or you'll be very very sorry.
Let me know if it doesn't work.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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