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  #1  
Old June 6th, 2007, 04:47 AM
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Default Re: Armadillo - new game (recruiting)

33% provinces seems fine with me. I have never played with province condition before.
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Old June 6th, 2007, 05:14 AM
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Default Re: Armadillo - new game (recruiting)

I can only second what Teraswaerto said. Playing with % provinces victory conditions benefits astral and air nations greatly. Not many people pay a great deal of attention to PD, and sometimes they even have all their units sitting in forts without using them for patrolling and the fort defenders can be defeated easily. That works if you want to protect your troops, but AFAIK provinces where you are just sieging the fort count towards your province count just the same...
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Old June 6th, 2007, 05:21 AM

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Default Re: Armadillo - new game (recruiting)

Hmm, okay. Well do people think VPs would work better?
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Old June 6th, 2007, 09:01 AM
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Default Re: Armadillo - new game (recruiting)

Quote:
llamabeast said:
Hmm, okay. Well do people think VPs would work better?
VPs seem even more susceptible to paradrop than percenatage provinces condition.

Victory conditions I like to use in games I host is 51% dominion victory, using the mid dominion value of 15 (it runs on a scale of 11-20 for each of your candles). I set the needed victory score to: 15 X (half of provinces plus 1) (or as close as I can get it with the damn slider!).

This eliminates the concern of paradrop, since victory is based on dominion spread, not province control.

I don't think many people are used to this condition, so I'm not sure it will fly.

But the game IS called Dominions, after all..
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Old June 6th, 2007, 09:18 AM

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Default Re: Armadillo - new game (recruiting)

Themetically a Dominion victory makes the most sense.

That 31% province victory sounds too low. 2 nations could easily reach that at almost the same time. I would prefer at least 41%
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Old June 6th, 2007, 09:26 AM
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Default Re: Armadillo - new game (recruiting)

274 province map with 21 players is 13+ provinces per player.

33% provinces is 91+ provinces needed to win.

Seems ok to me. The winner will after conquer the equivilent starting land of 6 other players. Anyone who does that and owns over a 1/3 of the map deserves victory.

Anyone who gets 60+ provinces is going to get jumped by a bunch of other players anyway. I reckon the game will last 60 - 100+ turns with those victory conditions.

But at the end of the day I am easy on what victory conditions we use.
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Old June 6th, 2007, 10:15 AM
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Default Re: Armadillo - new game (recruiting)

% province is not only susceptible to paradrop from Teleport and Cloud Trapeze, but Flying and Remote attack spells such as Call of the Wilds/Winds, Ghost Riders etc. too so I'd set the victory condition to at least 50-60% if you want to have it by provinces. Otherwise one only needs a couple of scouts to find weak spots.
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Old June 6th, 2007, 08:56 AM
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Default Re: Armadillo - new game (recruiting)

Quote:
lch said:
Not many people pay a great deal of attention to PD, and sometimes they even have all their units sitting in forts without using them for patrolling and the fort defenders can be defeated easily.
Perhaps we should consider ourselves warned, then, and pay special attention to point defense given the victory conditions.
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