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June 6th, 2007, 04:09 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: SE4X is now SE4 Advanced
SE4 Advanced? For some reason I expect to see Black Hole Neotanks fighting against cartoony looking infantry on the ground combat
edit: after actually reading some of your post, this mod looks pretty exciting!  Need any help with the mod, or maybe porting an SE5 version or something?
edit 2: Malfadorian Worshippers are not evil already? Wasn't Malfador originally a demon from some movie or other? (Aaron did admit it on IRC once if I recall correctly  ) I'd think maybe the Malfadorian Worshippers would be the evil ones, and the Paladins of Orion or something could be the "good" guys, except they're not really all that good because they're basically the Crusaders in space, or maybe the Knights of the Round Table, just running around slaughtering people in the name of goodness and light  (Hey, if you're going to be lighthearted with "Talismans of Aaron", why not have some fun with the other side, too?)
Maybe each cult could have its own racial trait like in Adamant... and add some flavor to them with penalties too... like the death shrine could reduce reproduction?
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June 7th, 2007, 11:43 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: SE4X is now SE4 Advanced
I haven't considered a SE5 port yet. I want to finish the mod first.
I could definitely use some help adapting the AI once the data files are complete.
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June 7th, 2007, 03:01 PM
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Join Date: Apr 2001
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Re: SE4X is now SE4 Advanced
Hmm, too bad I suck at / don't like AI modding 
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The Ed draws near! What dost thou deaux?
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June 7th, 2007, 05:49 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: SE4X is now SE4 Advanced
I could also use some help with the system, quadrant, and planet files. I know techs and AI, but I haven't worked much with map stuff.
Everything else is just busy work. I suppose it would help if there was a new version of the SE4 Modder program that allowed batch editing of component entries.
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June 8th, 2007, 10:43 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: SE4X is now SE4 Advanced
I can help with researching and text files. Such as name files, empire types, etc.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 8th, 2007, 03:28 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE4X is now SE4 Advanced
There are better tools available that actually help you mod faster..
Were you still planning to use FQM? There isn't much required to integrate it if so; just copy in the relevant files, and possibly add the small RW components if you want to use them.
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June 8th, 2007, 05:51 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: SE4X is now SE4 Advanced
Yep. Still planning to use FQM, but I wanted to integrate it with Kwok's Galaxy Mod
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June 9th, 2007, 02:53 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: SE4X is now SE4 Advanced
Here's the current research structure. The Specific Research areas will probably change before the mod is released, but you can get the general idea of how things flow. I'll post more updates as things progress.
Remember, most of the Specific Research fields aren't revealed right away.
General Research:
Construction
Electronics
Physics
Weapons
Biotech
Psychology
Specific Research:
Armor
Shields
Stealth
Satellites
Fighters
Mines
Troops
Drones
Weapon Platforms
Energy Weapons
Missile Weapons
Torpedo Weapons
Biological Weapons
Gravitational Weapons
Warp Weapons
Minerals Extraction
Radioactives Extraction
Organics Extraction
Applied Research
Applied Intelligence
Warp Point Manipulation
Planet Manipulation
Star Manipulation
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