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June 9th, 2007, 04:45 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Mod updates
Foodstamp, we have updated to 3.08 and Worthy Heroes mod 1.7
If you download the new WH mod and replace your 1.6 version with it you should be fine.
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June 9th, 2007, 01:00 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Mod updates
Not got time to pm all the stallers, lets just continue the game to the finish with those who can be bothered to do there turns...good plan.
Hellboy, perhaps it may be an idea to use the master password to change any players who stall 3 or more turns to AI. At least the AI won't get bored and provide some opposition and mix it up with the remaining players.
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June 9th, 2007, 05:59 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod updates
Quote:
Meglobob said:
Hellboy, perhaps it may be an idea to use the master password to change any players who stall 3 or more turns to AI. At least the AI won't get bored and provide some opposition and mix it up with the remaining players.
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Sure, I can do that, but at the moment we've got < one hour to host time, and Helheim, Caelum, R'lyeh, Oceania and myself have not submitted turns. I can get my turn in in about 2 hrs, but I am wondering who is still interested in this game.
Oceania is done for, so turning them to AI is no problem. But R'lyeh, Helheim and Caelum all have substantial positions, (likely leading position for Helheim). Anyone care to comment on whether it worthwhile for this game to continue?
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June 9th, 2007, 06:12 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Mod updates
Quote:
Hellboy said:But R'lyeh, Helheim and Caelum all have substantial positions, (likely leading position for Helheim). Anyone care to comment on whether it worthwhile for this game to continue?
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Well R'lyeh=Foodstamp, he has said turn him AI.
But I would hope Ich/Helheim and Caelum/LoloMo will continue. Give them Sunday to do there turns and see how we are then?
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June 9th, 2007, 07:04 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod updates
OK, sounds good to me, I'll reset the server to host tomorrow evening.
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June 9th, 2007, 09:15 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Mod updates
I've finished my turn =)
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June 9th, 2007, 09:17 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Mod updates
Hmm, I was waiting on Foodstamp, hoping he'd only have temporary technical problems. I have my turn basically ready, but if he really goes AI then I guess I'll have to change a few things. Can I get a confirmation that he is setting himself to AI this turn? I'll send in my turn within 24 hours or something, sorry for the holdup.
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