|
|
|
 |

January 29th, 2002, 11:48 PM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Gas giants Good or Bad?
quote: Originally posted by Phoenix-D:
Gas giant planets are both rarer and larger than normal planets- no gas giant moons, for example. In short, it places a premium on your colonies- you'll have fewer to protect, but each one you loose will hurt more.
Other than that, no huge effects.
Phoenix-D
Gas Giants are even rarer if you use the "Ancient" quadrant type for the map.
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|

January 30th, 2002, 12:32 AM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Gas giants Good or Bad?
No offence to everybody here but...
Frankly, colonizing a Gas Giant is unreal.
I know it's a game but this has always ticked me off: races such as us can't colonize gas giants because it would get crushed by the immense pressure and its wind velocities would flail a colony around the planet so many times...
Energy beings (if there are ones) would be able to survive but carbon based lifeforms wouldnt be able to survive the elements of a gas giant.
Maybe build a station to mine it but the idea of colonization is farfetched.

__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|

January 30th, 2002, 03:25 AM
|
Second Lieutenant
|
|
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Gas giants Good or Bad?
quote: Originally posted by TerranC:
No offence to everybody here but...
Maybe build a station to mine it but the idea of colonization is farfetched.
That's right. The idea is farfetched, but who knows what will happen in 400 years time? I seem to remember that not long ago people thought going to the moon or even flying were farfetched ideas...
I tend not to rule out anything.
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
|

January 30th, 2002, 03:43 AM
|
 |
Corporal
|
|
Join Date: Dec 2001
Location: Philadelphia
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Gas giants Good or Bad?
quote: Originally posted by TerranC:
No offence to everybody here but...
Frankly, colonizing a Gas Giant is unreal.
I know it's a game but this has always ticked me off: races such as us can't colonize gas giants because it would get crushed by the immense pressure and its wind velocities would flail a colony around the planet so many times...
Energy beings (if there are ones) would be able to survive but carbon based lifeforms wouldnt be able to survive the elements of a gas giant.
Maybe build a station to mine it but the idea of colonization is farfetched.
True for carbon based lifeforms that are usually associated with rocky planets.
However in SE4 you might be playing a very alien race that could live on a Gas Giant. I have read a number of novels that propose life on gas giants (e.g. Wheelers by Ian Steward and Jack Cohen)
In a science fiction based 4X game anything should be possible.
[ 30 January 2002: Message edited by: Resident Alien 2 ]
|

January 30th, 2002, 03:52 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Gas giants Good or Bad?
inertial dampners and shield grids will stop that wind-whipping. sure it all sounds stupid, but its sci-fi techno-babble.
we probably have enough raw materials in our own solar system to support more human beings than i know how to pronounce the numbers for. we can already change some kinds of atoms into other atoms, and create molecular scale self-assembling-machines, why would we ever need to go anywhere else except out of curiosity? i think the main reason space-opera is intertaining is because you can combine 18-19th century imperialism with 20th century warfare, and throw it all into the future.
none of its realistic, but it sure is fun.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

January 30th, 2002, 04:09 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Gas giants Good or Bad?
How about futuristic, armored blimp buildings?
There's tons of area on a gas giant, and you can spread out in 3D no problem.
The common house zeppelins could float to a level near 1 atmosphere pressure, factories would float up and down to the level where gathering their particular resource is easiest.
Gas giants are just so freaking huge that 8 billion Zeppelin houses would rarely ever meet.
You could avoid the stormy areas (go up/down/north/south) with basic propulsion, and being in a 500KM/H wind dosen't matter when you're moving at 500KM/H with the wind. Your airspeed is almost zero, and there's no ground to compare to or crash into.
[ 30 January 2002: Message edited by: suicide_junkie ]
__________________
Things you want:
|

January 30th, 2002, 09:10 PM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Gas giants Good or Bad?
For those floating colonies, I picture something like Cloud City from SW:ROTJ. Just imagine many of those floating around a gas giant, and you have a non-native colony.
BTW - a variant of this discussion was carried on at length many months ago, and led to MM adding a feature that allowed you to set "Colonize only home planet type" or "Colonize only native atmosphere". So, if you really don't like rock planet life forms colonizing gas giants (or vice versa), just choose the "Colonize only home planet type" option at game setup.
If you're looking for an option that allows certain races to colonize anywhere (why should energy beings care what kind of planet it is?), that's a bit trickier. Probably would have to mod the colony techs to be racial techs, and chosen at game setup. The problem is that the first colony tech should be free, but not the second and/or third. Anyone tried this?
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|