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June 13th, 2007, 09:53 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Province Editor v100
lol, Hang in there DigitalSin. 
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June 13th, 2007, 12:03 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Province Editor v100
Did you try the Dom3minions link again? I made some changes which might have helped
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 14th, 2007, 05:44 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
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Re: Province Editor v100
Nope, the Dom3Minions link still hates me. MediaFire works though.
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June 14th, 2007, 08:52 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
Posts: 173
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Re: Province Editor v100
I've done a little test, just to see what its like, and its very easy to use, very well laid out and comprehensive. I'd make some actual provinces, but I'm afraid you'd just end up with 100+gem income after hacking your way through a 9f9a or somesuch monstrosity.
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June 14th, 2007, 09:06 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Province Editor v100
Thank you for the feedback DigitalSin. It really is appreciated.
Quote:
I'd make some actual provinces, but I'm afraid you'd just end up with 100+gem income after hacking your way through a 9f9a or somesuch monstrosity.
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Well. Seeing the flaw is a huge step to overcoming it. 
Design some provinces that are intended to be interesting but not the greatest battle in the history of dominions. Try things that you think would be thematic for a given location. Sometimes in my games I think it is a simple thing that draws my attention the most. In my current game, there is a cave province called "Nether Chasm" which contains simple cavemen, a few dogs with dark vision and a cave drake. No special magic sites or anything super powerful, but it was an interesting encounter nonetheless. Sometimes the province files only change the name of the province and it's population (some of the Faerun provinces come to mind). Every once in a while, it is nice to find a powerful location (like Eden).
Might as well give it a go since you went to so much trouble to download it. 
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June 14th, 2007, 10:32 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Province Editor v100
Go ahead and do any provinces you want. 
I suspect that eventually the offers will get broken into different sets. Those are are only slightly changed to be more themed (suitable for MP games), and those which are more like SURPRISE! (for rarely scattered into SP games). And also theme sets such as Leif used to do (era of Vampires and Werewolves, The Horse Age, Aftermath)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 20th, 2007, 10:31 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Province Editor v100
For anyone who had problems with the alternate download links, attachments appear to be working again. (Thanks Mindi!)
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July 4th, 2007, 07:54 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Bellisima the Enchantress
Changes from ver. 1 already posted: Name, made defenders tougher, unrandomized the items (thanks Ball and Gandalf!) and gave her more nature-y bodyguards in the vine ogres.
Stryke11-2_U_A_N_FST_.gan
--Description:
--First try at a unique province. Basically the idea is a powerfull enchantress has used her magic and beauty to lull a bunch of guys into her servitude so she can live like a queen. I don't know if the Ancient Oaks is the right place, but since she's so "enchanting" I wanted there to be an enchantment bonus there.
#lab
#population 5000
#poptype 50 --Militia, Lt Inf, Hvy Inf, Scout
#feature "Hall of Ancient Oaks"
#feature "Forest of Delights"
#commander 485 --Great Enchantress
#comname "Bellisima"
#additem "Thistle Mace"
#additem "Vine Shield"
#additem "Ivy Crown"
#additem "Robe of Missile Protection"
#additem "Birch Boots"
#additem "Cat Charm"
#additem "Barkskin Amulet"
#mag_nature 3
#mag_astral 1
#xp 500
#bodyguards 2 362 --Vine Ogre
#units 20 29 --Light Infantry
#units 20 39 --Heavy Infantry
#units 20 33 --Archer
#units 10 22 --Knight
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