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June 14th, 2007, 02:04 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Is magic worth it?!?
Get a few astral mages with Body Ethereal. Put one of them in the middle of each of your squads. Put the squads on "hold and attack." Script your mages to cast Body Ethereal three times, then whatever you want.
A fair number of your regular troops will now avoid 70% of the attacks that would have otherwise hit them. It is not a nuke, but you will find you will a lot more battles!
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June 14th, 2007, 09:09 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Is magic worth it?!?
Quote:
Saxon said:
Get a few astral mages with Body Ethereal. Put one of them in the middle of each of your squads. Put the squads on "hold and attack." Script your mages to cast Body Ethereal three times, then whatever you want.
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Now try that with your elephants. Add in some Luck as well.
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June 14th, 2007, 11:00 AM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Is magic worth it?!?
Wrath of God is an awfully nice Astral spell that kills your opponent's troops. Playing single player right now and 300 troops are wounded and 100+ are killed every turn with me doing nothing.
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June 14th, 2007, 12:27 PM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
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Re: Is magic worth it?!?
Short Answer: Yes, magic is certainly worth it.
Remember that magic is about more than simply tossing battlefield nukes. As others have written, Astral magic is really more for support than for blasting.
Here are several non-battlefield uses of Astral magic: - quick transportation -> Teleport, Gateway, Astral Travel
- reconnaissance -> Astral Window, Eyes of God
- site-searching -> Acashic Record
- commander-killing -> Mind Hunt
- defense -> Dispel, Dome of Arcane Warding
- dominion-pushing -> Telestic Animates, Juggernauts
- WISH ('nuff said)
Astral magic also offers some nice Construction possibilities: Pendants of Luck, Amulets of Antimagic, Rings of Sorcery and Wizardry (to boost other paths), Spell Foci, Robes of Shadows, and that Shroud thingy to bless your non-sacred commanders.
However, Astral magic can also be handy on the battlefield. Besides the tactics that have already been mentioned, here are a few more: - Stellar Cascades -> No, it's not as impressive as the Abysian BBQ, but it can be just as effective. Dish out massive AP stun damage to large numbers of badguys. Then your troops can kill them easier....
- Star Fires -> Cheap, simple ... armor-negating damage. Great for opponents with a lot of protection and not many HP.
- Solar Rays -> Reasonably effective anti-undead spell. Kill hordes of zombies.
I can also attest to the effectiveness of the previously-mentioned Mind Burn and/or Soul Slay. Sure, each spell only kills one unit, but that's great against an opponent with expensive, hard-to-kill units. Set up a row of Mystics with Spell Foci (to increase magical penetration) and start zapping.
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June 14th, 2007, 02:07 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Is magic worth it?!?
If you are playing the AI and want to see the power of magic, you shouldn't be using Astral. Try the elemental magics. The most obvious example is using a strong Earth nation in EA and casting Blade Winds. Just try it and see - it will open up your eyes to the power of battlefield magic.
Then, when you are ready to take it up a notch, play a nation with strong Fire and cast Firestorm or Flames from the Sky (the really high level one) in midsummer.
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June 14th, 2007, 05:28 PM
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Corporal
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Join Date: Jan 2007
Posts: 57
Thanks: 0
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Re: Is magic worth it?!?
So if I am understanding some of you right... LA magic has less of an impact on the game... In your opinions does minimizing this huge dynamic of the game (magic) in the LA and to lesser extent MA, make the game less strategically complex? If I am wanting a more strategically complex game do you recommend sticking with EA?
What are most MP games played with?
Any recommendations for a good SP experience?
thanks!
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June 14th, 2007, 05:30 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Is magic worth it?!?
The only difference I've noticed of magic in the game is that EA, by default, has a higher random magic site level.
I guess the nations are suppose to have less access to good mages, as well.
Jazzepi
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June 14th, 2007, 06:04 PM
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Corporal
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Join Date: Jan 2007
Posts: 57
Thanks: 0
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Re: Is magic worth it?!?
Quote:
SlipperyJim said:
[*]WISH ('nuff said)[/list]
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I'm a noob... what does wish do?
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June 14th, 2007, 06:09 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Is magic worth it?!?
You can wish for things.
Pretty much anything.
It has a long list of keywords that it recognizes and the combinations still have not been fully explored.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 14th, 2007, 06:09 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Wish...
Well, it depends on what you wish for. Spawns a dialog box and asks you to type in something...
'Death', incidentally, is a valid if not necessarily optimal choice.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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