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June 14th, 2007, 11:04 AM
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Shrapnel Fanatic
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Re: Man, it\'s just not there.
Quote:
cshank2 said:
Is there something wrong with me? I could spend almost an entire day playing SEIV. It's been, and still is, one of my favorite games.
I was pumped for SEV but... I don't know... I just can't play it for hours like I can SEIV. It has to go in thirty-minute spurts or something.
What's different?
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I think that SE IV and SE V are two different kind of games. One is certainly more fun to play than the other and as to why well who knows.
I ten to play SE V for only a few minutes before stopping. I think the game is a great game, but just not the kind of game that I enjoy playing for long periods of time. As you said is just simply doesn't have it.
The game dynamics are very different between IV and V. While I think IV is a superior game for game play, V certainly has far more features for modding and it has 3d aspects and ground combat.
Personally I would have loved to see the UI updated for SE IV, and small 3d models used for the planets and ships. This way the planets would spin, the ships would be true 3d and wouldn't get all pixely when seen at angles. I would have been fine with keeping the top down combat system, so long as the ships were 3d and looked and acted according. Adding ground combat would have been a great addition, and updating the UI to have a more SE V look would have been great.
After thinking about it for a while I think that SE IV is for the true gamer, a person who isn't interested in eye candy so much as function ability, game form, and immersion. SE V is a beast compared to its older brother. The ships are bigger, the planets and systems are larger looking, and the game is for all intents, a brand new take on an old idea. SE V is a new game period. Like all new games that take on the mantel of an old and beloved treasure such as SE IV, expectation are high and seldom equaled.
I love both games. I just prefer to play SE IV over SE V because SE IV is more my type of game. SE V is a great game in its own right but it isn't the kind of game that blows my skirt up. Much like the GalCiv games. They are all good games, just not what I am interested in.
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June 14th, 2007, 03:46 PM
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Shrapnel Fanatic
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Re: Man, it\'s just not there.
Quote:
Atrocities said:
The game dynamics are very different between IV and V.
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Really? How so? They seem, I dunno, virtually identical to me. Sure interface and rendering elements are different, but the core gameplay is more or less the same in both games. There is far less difference (in terms of gameplay mechanics) than there was between SE3 and SE4.
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June 14th, 2007, 09:58 PM
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Re: Man, it\'s just not there.
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Imperator Fyron said:
Quote:
Atrocities said:
The game dynamics are very different between IV and V.
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Really? How so? They seem, I dunno, virtually identical to me. Sure interface and rendering elements are different, but the core gameplay is more or less the same in both games. There is far less difference (in terms of gameplay mechanics) than there was between SE3 and SE4.
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I guess the best way for me to put it would be to say that the finer subtleties between the two games is significant enough to support my statement that the pattern of growth, change, and development in the feel of "game play" between the two games is valid. Sure they are very close in game play but there are slight differences between them that manifest themselves in a way that makes the dynamics of game play of the the two games different. This is illustrated by the appeal that most people have demonstrate toward SE IV in preference over SE V.
When asked why some players prefer SE IV over SE V, most cannot specifically tell you why they like the one over the other. Hence my comment about the subtle differences in the dynamics of game play. These minute difference are prominent enough to affect people and their choice to play one game over the other time and again.
Simply put, SE V doesn't have what many gamers want. Sad but true.
Fixed misspelling of subtleties
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June 14th, 2007, 09:59 PM
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Shrapnel Fanatic
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Re: Man, it\'s just not there.
I dunno, everyone always seems to complain about the UI and clickiness, almost never actual gameplay issues.
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June 14th, 2007, 10:13 PM
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Re: Man, it\'s just not there.
Quote:
Imperator Fyron said:
I dunno, everyone always seems to complain about the UI and clickiness, almost never actual gameplay issues.
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You misunderstand, I am not saying people are complaining about game play issues. I fail to see where you formed that opinion from. Nevertheless, let me be clear, it is not the game play that people are complaining about. The game play is different and that is all that most people are saying. I believe many people have tried to explain that they simply do not enjoy playing SE V for various reason, least of which are these undefinable subtleties in game play. Now to say that you don't know why you don't enjoy playing SE V isn't the same as saying playing SE V is bad. There is a difference between not saying that you are not enjoying something, and complaining about it.
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June 14th, 2007, 10:24 PM
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Shrapnel Fanatic
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Re: Man, it\'s just not there.
If we could specifically nail down the little things that seem to be spoiling the fun of playing SE V and resolve them, then no doubt SE V would become even more popular than SE IV ever could have dreamed of becoming.
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June 15th, 2007, 05:02 AM
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Second Lieutenant
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Re: Man, it\'s just not there.
I liked: Fleet subdivisions! Grouping ships into Strike group, Marine lander group, long-range fire support group, Civilian group. Each with separate strategies. Great idea.
I disliked: Having to do it over and over. No saving important creations.
I liked: Detailed Treaties! Fantastic, and loads of fun to think about. In theory.
I disliked: AI drained the joy out of them with clueless responses/proposals. Also couldn't save those treaties for later use.
I liked: Huge tech tree, that does a good job of being better than just a spreadsheet optimizable choice.
I disliked: research interface designed to keep players in the dark. Bug or a feature? Depends on who you ask. I certainly didn't enjoy it.
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June 15th, 2007, 07:58 PM
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Sergeant
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Re: Man, it\'s just not there.
Solubilities???
A quick search of dictionary.com to make sure I know what that word means reveals that I have absolutely no idea how that word makes any sense in the context that you've used it...
I would say you might want to find another word to describe the 'best' way you want to put it...
Javaslinger
Quote:
Atrocities said:
I guess the best way for me to put it would be to say that the finer solubilities between the two games is significant enough to support my statement that the pattern of growth, change, and development in the feel of "game play" between the two games is valid. Sure they are very close in game play but there are slight differences between them that manifest themselves in a way that makes the dynamics of game play of the the two games different. This is illustrated by the appeal that most people have demonstrate toward SE IV in preference over SE V.
When asked why some players prefer SE IV over SE V, most cannot specifically tell you why they like the one over the other. Hence my comment about the subtle differences in the dynamics of game play. These minute difference are prominent enough to affect people and their choice to play one game over the other time and again.
Simply put, SE V doesn't have what many gamers want. Sad but true.
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June 15th, 2007, 08:29 PM
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Shrapnel Fanatic
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Re: Man, it\'s just not there.
Stop making fun of me!  (one misspelled word and its open season on the atrocitinator.) 
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June 16th, 2007, 12:08 AM
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General
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Re: Man, it\'s just not there.
Quote:
Atrocities said:
Stop making fun of me! (one misspelled word and its open season on the atrocitinator.)
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I'm pretty sure that AT meant to use the word "subtleties."
www.dictionary.com for subtleties.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
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Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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