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  #1  
Old June 14th, 2007, 06:11 PM

Shovah32 Shovah32 is offline
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Default Re: Mines...

Very good point there Taqwus. If a player is spreading their dominion properly mines(or other gold sites) are likely to end up as their main source of income.
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  #2  
Old July 26th, 2007, 09:52 PM
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Default Re: Mines...

Updated some of the spell effects descriptions and corrected some minor spelling/grammar errors.
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  #3  
Old July 26th, 2007, 10:51 PM
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Default Re: Mines...

Nice guide, but I didn't notice you mentioning anything about ghouls per se. Ghouls, unlike the rest of Ermor's freespawns aren't mindless. Considering how mindless creatures are only worth 1/10 the value of a non-mindless creature during fortress defense, they're ideal to accumulate and simply park in your fortresses to delay sieges.
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Old July 26th, 2007, 11:10 PM
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Default Re: Mines...

Quote:
OmikronWarrior said:
Nice guide, but I didn't notice you mentioning anything about ghouls per se. Ghouls, unlike the rest of Ermor's freespawns aren't mindless. Considering how mindless creatures are only worth 1/10 the value of a non-mindless creature during fortress defense, they're ideal to accumulate and simply park in your fortresses to delay sieges.
The defensive factor of Ermorian Castles is so poor to begin with I can't see ghouls being of much use in that regard. If anything ghouls are handy to keep with your armies to defray mind attacks (i.e. mind burn) but even then they have a very limited value.
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Old July 27th, 2007, 04:06 PM
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Default Re: Mines...

I personally think that you are both right. Ghouls are valuable for both reasons.
They can fill a castle so that it takes a lot longer to crack it, and they are
very useful when it comes to absorbing mind burn.
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  #6  
Old July 31st, 2007, 05:40 PM
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Default Re: Mines...

Updated with a note on ghouls and expanding on a few points.
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  #7  
Old December 20th, 2007, 02:49 AM
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Default Update

Now that the megagame I was in is over I'm updating this guide. Took out some of the cheesy fluff stuff (diplomacy mostly) and added a bunch more info on late game strategies and how Soul Gate works.

Hope it helps!
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  #8  
Old December 20th, 2007, 05:37 AM
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Default Re: Update

a good tips for LA Ermor : forge a lot of bane fire crossbow and give it to your non-priest leaders with "fire archer".
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Old December 21st, 2007, 09:28 AM
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Default Re: Update

Thanks for the guide. I tried Ermor 2 or 3 times but because it didn't play intuitively I quit after a few turns.

With your guide I have enough information to give Ermor a real effort. Thanks again.
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Old April 14th, 2008, 12:31 PM

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Default Re: Update

this guide is really useful but there are two things that i disagree with. having a immobile pretender can work if you chose the sphinx, because as soon as your dominion hits 10 you have a 1500 hit point god which would be almost impossible to kill because of the shear amount of hit points it has. Also the Knights of the Unholy Sepulchre with a Arch bishop casting power of the Sepulchre can chew through entire army's in a couple turns
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