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Old June 15th, 2007, 06:41 AM
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Default Re: OT: Game Theory/Statistics

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AngleWyrm said: Maybe that's the problem that needs to be worked on: How to represent a game where the players take turns, and see the pieces, but doesn't draw out to an exploding tree.
I dunno, a game that doesn't develop into an exploding tree sounds kind of dull to me.

Lots of things are like that: the interesting stuff is rarely easy to analyze.
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Old June 15th, 2007, 05:14 PM
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Default Re: OT: Game Theory/Statistics

Oh no, I didn't mean that the game would be different. Take chess for example. You can still model the game as an exploding tree if you like, but it's not possible to draw the whole thing out. It's too big.

Now think of another way to model the game of chess (no changes to the game of chess allowed).
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