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June 16th, 2007, 03:29 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
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Re: Man, it\'s just not there.
tehre was a sduty dnoe on rdenieg taht siad olny the fsirt and lsat lterts oedror are itomrapnt.
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June 16th, 2007, 04:42 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 31 Times in 19 Posts
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Re: Man, it\'s just not there.
I recall the thread that discussed this AngleWyrm. It was about two or three years ago.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 16th, 2007, 05:16 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
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Re: Man, it\'s just not there.
Yea, I wonder what they're up to now?
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July 4th, 2007, 04:31 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
Posts: 226
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Man, it\'s just not there.
Maybe I'll give the SE V demo another go.
Maybe not.
I tried to like it before, but the title of this thread, "Man, it's just not there," sums up perfectly the impact SE V had on me.
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-- Tony
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July 4th, 2007, 06:12 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Man, it\'s just not there.
Don't expect to change your opinion. The demo hasn't had the latest bug fixes as the full game, but the things that make the game unfun haven't changed.
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Slick.
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July 5th, 2007, 12:58 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: Man, it\'s just not there.
It is a lot better than it was a few months ago. It's still not quite there yet. I like to play with large galaxy of 255 systems and 20 players. By around turn 80, it is so slow and I start to lose interest. Also, I have to save the game, exit and restart every 2-3 turns or it would crash during processing turns. The memory leak problem is still there. There's many annoying things with the user interface too.
Hopefully the next patch will speed up turn processing.
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July 6th, 2007, 03:06 PM
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Private
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Join Date: Jun 2007
Posts: 16
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Re: Man, it\'s just not there.
IMO they need to fix the crash issues. that and certain aspects of game design seem illogical. the way the game sorts things needs a bit of work.
And most importantly... BRING BACK SECTOR BORDERS!!!! Planetary ships being able to endlessly run away(and have the game keep track of this between turns) makes for seriously imballanced gameplay.
most other aspects of the game are not bad. the "click fest" issue was (mostly) addressed by adding hotkeys for everything. It still needs a way to say "upgrade alll of them" without using that menu thing to upgrade all of your planets(which BTW would be much better(or actually useful) if it only added upgrades to idle planets)
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