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  #1  
Old June 16th, 2007, 03:29 AM
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AngleWyrm AngleWyrm is offline
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Default Re: Man, it\'s just not there.

tehre was a sduty dnoe on rdenieg taht siad olny the fsirt and lsat lterts oedror are itomrapnt.
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  #2  
Old June 16th, 2007, 04:42 AM
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Default Re: Man, it\'s just not there.

I recall the thread that discussed this AngleWyrm. It was about two or three years ago.
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  #3  
Old June 16th, 2007, 05:16 PM
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AngleWyrm AngleWyrm is offline
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Default Re: Man, it\'s just not there.

Yea, I wonder what they're up to now?
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Old July 4th, 2007, 04:31 PM
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Default Re: Man, it\'s just not there.

Maybe I'll give the SE V demo another go.

Maybe not.

I tried to like it before, but the title of this thread, "Man, it's just not there," sums up perfectly the impact SE V had on me.
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Old July 4th, 2007, 06:12 PM
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Default Re: Man, it\'s just not there.

Don't expect to change your opinion. The demo hasn't had the latest bug fixes as the full game, but the things that make the game unfun haven't changed.
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Old July 5th, 2007, 12:58 AM
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Default Re: Man, it\'s just not there.

It is a lot better than it was a few months ago. It's still not quite there yet. I like to play with large galaxy of 255 systems and 20 players. By around turn 80, it is so slow and I start to lose interest. Also, I have to save the game, exit and restart every 2-3 turns or it would crash during processing turns. The memory leak problem is still there. There's many annoying things with the user interface too.

Hopefully the next patch will speed up turn processing.
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Old July 6th, 2007, 03:06 PM

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Default Re: Man, it\'s just not there.

IMO they need to fix the crash issues. that and certain aspects of game design seem illogical. the way the game sorts things needs a bit of work.

And most importantly... BRING BACK SECTOR BORDERS!!!! Planetary ships being able to endlessly run away(and have the game keep track of this between turns) makes for seriously imballanced gameplay.

most other aspects of the game are not bad. the "click fest" issue was (mostly) addressed by adding hotkeys for everything. It still needs a way to say "upgrade alll of them" without using that menu thing to upgrade all of your planets(which BTW would be much better(or actually useful) if it only added upgrades to idle planets)
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