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June 17th, 2007, 12:21 PM
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Re: New Nation Suggestion
Well you can modify existing Dom3 sprites.
I'd give it a go if I were you - might be easier than you think.
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June 17th, 2007, 02:47 PM
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Re: New Nation Suggestion
New nations wouldn't do this game any harm so yes, I think this Turkic-oriented nation is a fine idea (And you've obviously put quite a lot of thought into planning which is a big plus).
However, should this idea be realised, then other drafts should be 'given life' as well. We're still missing nations based on Slavic and Arabic legacy. 
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June 17th, 2007, 03:00 PM
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Re: New Nation Suggestion
There are some other fantastic Ottoman units that would translate well into the game. Would be interesting as well to include the other muslim empires of the time such as the Mughals and Safivads (Spelling?) into one unified Dom3 Nation. Isn't there a holy Islamic fighter that was common throughout the three empires? A bashgazisomething rather? The standard commander could be called a "Bey" as I think this was a common title of leadership throughout the ~1500ish Islamic empires.
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June 17th, 2007, 04:35 PM
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Re: New Nation Suggestion
I'm part Turkish-if you go back about 700 years or so on my family tree-so this interests me a lot, as well.
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June 17th, 2007, 04:38 PM
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Re: New Nation Suggestion
Quote:
Foodstamp said:
Isn't there a holy Islamic fighter that was common throughout the three empires?
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Early age is meant the Pagan, animal,sky and star-worshipping Turkic tribes. So no Abysian influence here ( I meant Islam, but you understand)
Middle age is based on the 11th century Seljuks, only the warrior elites and the high ranks are assuredly Sunni Muslim, some regular and irregulars may be Pagan,Alevite or Shi'ite. Thus is the religious system in Empire is haphazard, and so, no sacred units.
Late Age is the Ottoman Empire in its heyday, 1500's, with Istanbul fresh taken and made capital (translated in game an absorbed Pythium empire) with the Janissaries more and more frequently usedthan standard Turkic units.
So no common Muslim trooper.
The Oriental cultures aren't as simple as it may seem from the Western side
Quote:
Novi said:
We're still missing nations based on Slavic and Arabic legacy.
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Arabia may translate into Abysia or C'tis, or as a few summoned Turanic Djinni. Otherwise, the Turan history may be revised. Heck I think I getting a hang of this history... I think I'll go ahead and mod them.
w00t! Why yes, Russia is forgotten, damn! Though I believe it is impossible to put it on Early age. Early age Russia was full of Hunnic Khans, Barbarians and Vikings, and just empty,soo empty plains. A Kievan Rus empire may be a substitute though. Similar to Vanheim, minus the Vanir, plus Powerful old witches of death magic, and a few Half Giant Jarls. Maybe...
Middle and Late age would have human wave tactics, plus a few elite cavalry effective at pillaging and patrolling.See Age of Empires 3, I forgot the cavalry's name.
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June 17th, 2007, 04:43 PM
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Re: New Nation Suggestion
I'm also interested, if anyone posting to this thread is an authority-what the mythic "environment" was like in pre-Islam Turkey, since the area of Turkey itself is such a cultural crossroads and melting-pot.
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June 17th, 2007, 05:24 PM
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Re: New Nation Suggestion
Quote:
HoneyBadger said:
I'm also interested, if anyone posting to this thread is an authority-what the mythic "environment" was like in pre-Islam Turkey, since the area of Turkey itself is such a cultural crossroads and melting-pot.
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Pre- Islamic Turks were near China, raiding it when it showed any weakness, and competing with mongols over the meager pastures for horses.
Thus Mythic creatures were heavily influenced by Chinese culture, as shamen also use the very same Chinese calendar for astrology, plus a very rare legend, the One Eyed Monster, born when a Turkic shepherd raped a fairy princess who was bathing near a river. The monster ate sheep and men without pause until a hero I forgot its name killed him with a red-hot iron javelin through the skull. Gray Wolves are honored as sacred animals representing courage,speed and ferocity, deer were venerated for their vigilance and speed.
Stars could tell the future, and Air, especially lightning was seen as the power of the Sky Father, Tengri.
Earth Mother and Sky father are two things I remember exactly.
Today's "Turkey",Anatolia is different, it got visited by first Turks in 1000,1050. In 1071, a large battle between the Byzantines and Turks happened in Malazgirt(The Emperor should know better than hiring Turkic mercenaries against Turks, is that a turncoat over there?  ), the aftermath was simply a continously ebbing,receding Byzantium.
The bonus is, almost every cuisine in Turkish Kitchen today is taken from Anatolia. 
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June 17th, 2007, 11:21 PM
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Re: New Nation Suggestion
I was offering suggestions for the late era nation you proposed. You said that you wanted it to be based on the 16th century Ottoman empire, meaning Suleiman's time. If that is the case, Islam did not just influence those empires, it was pretty much the main focus of the Ottoman Empire and the other two Turkish empires that existed at the time. I will try to find the name of the elite holy warrior I am talking about, after reading about them, I naturally thought "Wow, this would make a great sacred unit in Dominions."  .
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June 17th, 2007, 05:23 PM
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Re: New Nation Suggestion
Quote:
Novi said:
We're still missing nations based on Slavic and Arabic legacy.
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One of the first things I noticed when looking in the nations for Doms 2. Where's the 40 nights, Sindbad style influence?
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