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June 18th, 2007, 08:14 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Re: Neo Xekinima - LA game of Mod nations (recruit
You guys are dreaming. I've been messing around with the hoburgs, and I have
yet to find any counter to a rush, apart from the obvious (SC pretender)...
And of course, the CB mod makes SC pretenders prohibitively expensive.
__________________
No good deed goes unpunished...
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June 18th, 2007, 08:25 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Neo Xekinima - LA game of Mod nations (recruit
Have you tried beating them the Heim way, with three or more other nations allying up against them? 
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June 18th, 2007, 10:02 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
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Re: Neo Xekinima - LA game of Mod nations (recruit
Hey wait a minute... Don't hurt the little pipsqueaks! We have no mid or end game strength at all! If anyone should be allowed to live it's the poor little hoburgs  And we're the second to the last nation to be picked, so all those other nations chosen first has got to be better 
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June 18th, 2007, 10:03 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
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Re: Neo Xekinima - LA game of Mod nations (recruit
Oh, is the game ready to run? Or are there still changes to the mod to be made?
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June 18th, 2007, 10:11 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
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Re: Neo Xekinima - LA game of Mod nations (recruit
And also:
!!Special One Time Offer!!
The kindly nation of Hoburgs would like to extend a proposal of a NAP up to and including turn 50 to the first 3 nations to PM us. Offer is valid only before the game starts.
No purchase necessary to avail of this promo.
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June 19th, 2007, 12:09 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Neo Xekinima - LA game of Mod nations (recruit
Quote:
LoloMo said:
Oh, is the game ready to run? Or are there still changes to the mod to be made?
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We do still need an "official" fixed version of the combinated mod I think, just so's everyone is playing the same sheet of music. We know what the fix for Sylvania is, but it needs to be put up for download.
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Wormwood and wine, and the bitter taste of ashes.
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June 19th, 2007, 01:29 AM
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General
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Join Date: Oct 2006
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Re: Neo Xekinima - LA game of Mod nations (recruit
I'm ready to go whenever everyone else is.
__________________
You've sailed off the edge of the map--here there be badgers!
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June 19th, 2007, 10:56 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Neo Xekinima - LA game of Mod nations (recruit
Quote:
Cainehill said:
We do still need an "official" fixed version of the combinated mod I think, just so's everyone is playing the same sheet of music.
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No, actually what I am waiting for is your pretenders. I have received pretenders from - Kharam Dzu (as do-it-yourself-version via PM)
- Vaettiheim
- Teutanion (but I'm still missing the password)
- New Jomon
so hurry up and mail me your pretenders. Come on, I explained to you what you had to do in the same PM where I gave you the download link to the Mod, so you should have read it and known about this! 
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June 19th, 2007, 11:31 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: Neo Xekinima - LA game of Mod nations (recruit
Quote:
lch said:
Come on, I explained to you what you had to do in the same PM where I gave you the download link to the Mod, so you should have read it and known about this!
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I thought some problems were discovered *after* you sent that PM, however, and that we were waiting for *those* to be fixed.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 19th, 2007, 01:20 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Neo Xekinima - LA game of Mod nations (recruit
Quote:
lch said:
Quote:
Cainehill said:
We do still need an "official" fixed version of the combinated mod I think, just so's everyone is playing the same sheet of music.
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No, actually what I am waiting for is your pretenders. I have received pretenders from- Kharam Dzu (as do-it-yourself-version via PM)
- Vaettiheim
- Teutanion (but I'm still missing the password)
- New Jomon
so hurry up and mail me your pretenders. Come on, I explained to you what you had to do in the same PM where I gave you the download link to the Mod, so you should have read it and known about this!
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I thought I sent my pretender to you a long time ago? Do I need to remake it because of the mod fix?
Jazzepi
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