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June 19th, 2007, 02:28 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: use of bane lords
Nah, wraith lords are immortal, and more expensive/difficult to get than bane lords. Personally, I wouldn't even bother with bane lords, I'd just wait for wraith lords, but the subject at hand is the bane lord, not the wraith lord.
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You've sailed off the edge of the map--here there be badgers!
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June 19th, 2007, 03:11 PM
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Corporal
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Join Date: Jun 2007
Posts: 179
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Re: use of bane lords
Really? But Bane Lords seem already quite formidable? Are you saying Wraith Lords will be that much better?
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June 19th, 2007, 03:56 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
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Re: use of bane lords
Does anyone really kit out their Wraith Lords? I don't have any experience with them yet, but it just doesn't seem worth it to me. Maybe put some cheap stuff on them, but anything over 10-15 gems per slot seems like too much. I'd try to make the majority of them 5 gem items too.
This is all in regard to their immortality.
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June 19th, 2007, 04:26 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: use of bane lords
Quote:
parcelt said:
Really? But Bane Lords seem already quite formidable? Are you saying Wraith Lords will be that much better?
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Slightly lower health on wraithlords(although if your SC is taking damage they will probably die quite quickly) but +2 attack and defence, fear+3, death 3(soul vortex), built in ethereality, +1 magic resistance AND immortality which means you only lose your equipment(keeping heroic wraithlords AND improving their abilities through the bonus dying grants) if you happen to die in your dominion.
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June 19th, 2007, 07:26 PM
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Corporal
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Join Date: Jun 2007
Posts: 179
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Re: use of bane lords
Quote:
Shovah32 said:
Quote:
parcelt said:
Really? But Bane Lords seem already quite formidable? Are you saying Wraith Lords will be that much better?
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Slightly lower health on wraithlords(although if your SC is taking damage they will probably die quite quickly) but +2 attack and defence, fear+3, death 3(soul vortex), built in ethereality, +1 magic resistance AND immortality which means you only lose your equipment(keeping heroic wraithlords AND improving their abilities through the bonus dying grants) if you happen to die in your dominion.
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That sounds impressive, can't wait to try these guys out.
What do the bonus dying grants bring? Does this mean it could be useful to send your wraith lords out unequipped at first to let them die a heroic death, come back with even better stats, and then equip?
I am in my dominion as long as i have at least one white candle, right?
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June 19th, 2007, 09:21 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
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Death ~ Fame
Fame is increased by killing, by dying, and by gaining experience.
Have enough fame to be on the Hall of Fame, and not be a pretender (and also not be any of the unique summons, yes?), and you get a heroic ability that increases so long as you're on the Hall of Fame.
The ability might not be all that useful (ex. Heroic Stupidity might be bad on a mage, and Adept Researcher may not be what you had in mind for a heroic, bloodthirsty Niefel Jarl), but they can be quite nice (extra hp, extra quickness, extra reinvigoration for mages, etc).
Since dying increases fame, if you have nothing better to do with an immortal on a turn, it has no extra gear to lose, and you don't mind it being resent to your capital or possibly bumping somebody off the HoF, it might as well die. 
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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June 19th, 2007, 09:25 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Death ~ Fame
Dying's not worth much fame at all, you'd be better off killing whatever it was you're suiciding on...plus you ought to have better things to do with a 40-gem summon that give him some marginal bump to his HoF stats.
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