.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 19th, 2007, 07:04 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Guide to MA Agartha (Available General Summons)

q: does nature bless affect golems?
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #2  
Old June 20th, 2007, 01:47 AM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: Guide to MA Agartha (Available General Summons)

Statues are lifeless so they don't get regeneration. They can berserk, though, which I feel a bit odd...
Reply With Quote
  #3  
Old June 20th, 2007, 01:33 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Guide to MA Agartha (Available General Summons)

That's too bad, but definitely understandable. If you Gift of Reason these guys (Agartha's summons), what slots do they have?
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #4  
Old June 20th, 2007, 01:55 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Guide to MA Agartha (Available General Summon

Take a look at the Marble Oracle - already a commander, though without any leadership (the other Middle Age Agartha thread discusses various ways to give them leadership). The whole ensemble is available.
Reply With Quote
  #5  
Old June 20th, 2007, 10:57 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Guide to MA Agartha (Available General Summon

I'm trying to, but it takes a looong time to get one to look at. I was thinking, with a Forge Lord and a dwarven hammer, you could Gift of Reason these guys and then use all the earth gems to forge a bunch of armor and cheap items, boost their Prot up around 50, with some work, providing they have the slots.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #6  
Old June 21st, 2007, 06:15 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Guide to MA Agartha (Available General Summon

Well.. if you just want to give the equipment, skip the Gift of Reason, and just get the Marble Oracle. Admittedly, its quite a bit more expensive, too, but at least you don't have to scrounge together the nature gems and so forth.
Reply With Quote
  #7  
Old June 21st, 2007, 05:15 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Guide to MA Agartha (Available General Summon

Yeah, but that adds a *lot* of research time to an already heavy research nation, and I'm pretty sure the oracles are 1 per ritual. Ofcourse, if the fates gifted me with a dozen of them right off the bat, I wouldn't spit at them
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.