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  #1  
Old March 1st, 2002, 11:08 PM

tesco samoa tesco samoa is offline
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Default Re: Gryphin and Growltigga Thread

to tigga

I would counter for trama due to the fact my spit was interrupted on its travel....

to gryphin.

The reason I mention ppp, ship capture and comm mimic is because these things don't work very well and are alittle unbalanced.... But if we want them we will use them...
Don't get me wrong I like intel.... I use it alot.

On the star destroyers... all you do is lock down your systems and protect your sun.. A couple star bases should do it with the system grav shielding device...

I agree with Phoenix-d once we figure out what we want.

Set everything up at the beginning and use it.

Worst case is the mod but pbem can handle it.

Warp points anywhere===yes.

When we get closer to starting the game we can start a new thread on the game......That way everyone can see what were doing...

Whoever is going to run the game can determine how to set up the parameters of the game....

I will play what ever the rules are.

P.S. the best way to learn about sun destroyers is to get hit by one....


Also what about random events....

I would like the system destroying one turned off so perhaps a low-low combo ????

That one has ruined many a game.... and it is cheezy... you can build stars and destroy them but you cannot stop them from being destroyed... go figure....

Mac.... In the mail yesterday I received a bottle of hot sauce... yep it went to Hockey town usa ( DET. MI) and then they sent it to me.... I asked at the Canadian post office what was up and they said it was a mistake, and shipped it to the return address. So I am sending it again next week.....
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #2  
Old March 1st, 2002, 11:41 PM

Phoenix-D Phoenix-D is offline
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Default Re: Gryphin and Growltigga Thread

"Worst case is the mod but pbem can handle it."

No need for that. PBW can handle any mods.. you just need to run the turn manually. I can handle that.

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  #3  
Old March 2nd, 2002, 01:07 AM

tesco samoa tesco samoa is offline
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Default Re: Gryphin and Growltigga Thread

out of everyone playing who has played multi player.

I have played 4 games now.

I have only lost 1 (turn 66
I have only won 2 (turn 235
and one of them ended with 2 players winning (turn 170)
and one just sort of stopped half way (turn 88)

I am currently involved in a long one right now. Turn 125 with no end in site.

I never finished a single solo game. Longest I made it was around turn 400 or so.

So my multi player experence would still be classified as novice for seiv.
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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #4  
Old March 2nd, 2002, 05:52 AM
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mac5732 mac5732 is offline
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Default Re: Gryphin and Growltigga Thread

Phoenix, reason I commented on restrictions was because on all the sites where they talk about PBW an PBEM it seems there is always some kind of argument going on over rules. We don't want that in our game, its supposed to be a fun thing, As far as I'm concerned, whatever is in the game should be allowed, unless there is one thing that everyone agrees on not to let in. We just have to basically pick the parameters for the set up in regards to traits, systems, planets, etc. unless someone really does not want something particular.

Tesco, wondered what happened to sauce, thought maybe security got it as possible terrorist threat, In regards to multi player, as I stated before, I've never played PBW or PBEM before, BUT, I have played Hot Seat numerous times in SE4 and other games. In regards to SE4 I'm on my 4th hotseat game. won 1, lost 2 no respect for the aged, sigh. currently in bad position, my worlds scattered all over the place, and currently at war with Crystals and Cue Cuppa, both AI's. treaty with 2 human, haven't met the others yet. I have played 1 SP game all the way out just to see the ending. Wasn't impressed, nothing as to what I expected, drab in fact. Not worth the time just to see the ending..

Can't wait to start the game, if I Last 50 turns, my imperial navy shall endeavor to transcend the spaceways, looking for the Fountin of Youth, Alien artifacts, collecting specimans of Wolly Bears with little ears and wearing small Custer hats, to obtain furry tigga tails, to enlighten the settled universe of their lost and misguided ways, and to seek the secret of the "Circle the Wagons, better known as the "Gryphin Position",


just some ideas mac
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  #5  
Old March 2nd, 2002, 11:18 AM

Saxon Saxon is offline
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Default Re: Gryphin and Growltigga Thread

Size = medium (if we go big we need more starting planets or we will have a very slow start)
Type of Map = anything except ancient (I want my empire to be filled with lush systems)
Racial Points = 2000
AI players yes/no = no, they smell funny
# of planets = lots
Tech starting levels = low
# of starting planets = three (more to do in the early turns)
Role Playing Races yes/no = yes
all warp points connected yes/no = yes
Numb of hour turns (example only, 24hr, 48hr etc) = 48 (24 is just too quick, I have to get the turns home)
Any restrictions or whatever you feel should not to be included in the game = sarcasim, leivety and humour
Turn random events off, they are evil
Warp points anywhere are fun
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  #6  
Old March 4th, 2002, 08:17 PM
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Default Re: Gryphin and Growltigga Thread

Med size sounds ok, but with 8 or more players do you think we should go to large?

just some ideas mac
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  #7  
Old March 4th, 2002, 09:06 PM

Gryphin Gryphin is offline
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Default Re: Gryphin and Growltigga Thread

My Take IV:
Medium could be good or bad depending on who your naeighbors were. For example, If Growltigless was on my Southern flank, and mac was on my Eastern borders, I'm sure mac would join me in taking out GrowlTigless untill there was only me and him left then < cue theme from Highlander > "There can be only one".
I like medium.
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