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June 21st, 2007, 03:57 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Summons to build a strategy around....
Oh, you missed the best one Bob:
Onaqui (?sp?) the Mictlan national summon who auto spawns holy beast bats (number dependent on dominion) every turn. With a good blessing they're more than worthwhile, and they auto summon so the Onaqui (a not insignificant mage) can do something other than "summon allies".
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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June 21st, 2007, 04:04 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Summons to build a strategy around....
Quote:
Baalz said:
Oh, you missed the best one Bob:
Onaqui (?sp?) the Mictlan national summon who auto spawns holy beast bats (number dependent on dominion) every turn. With a good blessing they're more than worthwhile, and they auto summon so the Onaqui (a not insignificant mage) can do something other than "summon allies".
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What a game, after 9 months playing, I had no idea this existed! Cheers Baalz.
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June 21st, 2007, 04:08 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Summons to build a strategy around....
Elementals are crazy cool. They're just there, and they just pound on stuff until it's *all* elemental 
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You've sailed off the edge of the map--here there be badgers!
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