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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old June 22nd, 2007, 12:34 AM

Sombre Sombre is offline
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Default Re: Mod thread- WH hordes of chaos

Regarding the beasts - there's plenty of room for a Beasts of Chaos nation based on the Warhammer army list of the same name and the earlier Beastmen army books.

Feral Harpy
Ungor
Gor
Bestigor
Beast Chariot
Minotaur
Dragon Ogre
Chaos Troll
Chaos Centaur

etc etc. Sort of like a Chaos version of Pangaea. Lots of blood, death and nature magic, along with some stuff from the 4 powers.

But the Hordes of Chaos should get Chaos Warhounds I think, since they are associated with marauders, not beastmen.

I like the stats on the marauders - a basic att value of 12 seems right for Chaos, who are supposed to be the undisputed masters of melee. I think I'd give the marauders another 1 or 2 hp though, they only have toughness 3, but their large northern frame could account for an extra point or so. Skaven have toughness 3 and str 3 as well, but are clearly smaller and weaker - in dom3 you get more values than in Warhammer, so you can represent these differences - I gave them str 9 and hp 9.

As for the chaos warriors - WS5 is very rare and very high in Warhammer (amongst basic troops) and I would give them at least 14 att. By the time they become chaos warriors they are starting to become more than human, so they don't need to be limited by the general Dom3 stats of elite troops having att13 or so.
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  #2  
Old June 22nd, 2007, 02:05 PM

Valandil Valandil is offline
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Default Re: Mod thread- WH hordes of chaos

Computer seems to have recovered from it's illness, so I here go aagain.

You are right about choas warriors being superhuman, but, well... Chaos lords are WS8! That would be 22 on a linear scale 5=14... Also swordsmasters, if you or I ever get around to high elves...

Perhaps you are right about marauders having a bit more hp than normal people. What is your stance on pillage bonus or sailing for marauders? Horsemen?

AM i right in incluing chosen of the gods as sacreds? Should I bother with chosen knights? (Given my equine drawing limitation?*)

Can you think of a way to 1) limit the numbers of chosen and 2) add some weakness to chaos. As represented in the rules, Chaos has brutal troops, some decent fodder, powerful magic, monsters, and even a BIG cannon.
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*See, I draw all my sprites from scratch in GIMP.
_________________________________
Chaos Knights:
Warhammer-
WS5 BS- S5(*) T4 W1 A1 I5 LD8 M8
Chaos steeds, it should be noted, are S4
Dominions-
ATT 14 DEF 13 Str 14 Hp 14 Mr 10 MOr 13 Prec 10
<<Sword+Shield>>Heavy armor.

Chosen Knights:
WS5 BS- S5(*) T4 W1 A2 I5 LD8 M8
Chaos steeds, it should be noted, are S4
Dominions-
ATT 15 DEF 14 Str 15 Hp 16 Mr 10 Mor 14 Prec 10
<<Sword+Shield>>Chaos armor. SACRED

Warhounds of Chaos
Att 13 Def 11 Str 13 Hp 12 Mr 8 Mor 8 Prec 4 AP 18
<<Bite>>
[Note: needs abilities to make worth recruiting]

What about chariots? cultists? I have 11 recurtables as it stands.
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  #3  
Old June 22nd, 2007, 02:19 PM

Valandil Valandil is offline
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Default Re: Mod thread- WH hordes of chaos

Leaders of Chaos-
This is where it all descends into ruin

Champions of the dark gods-
Aspiring champion.
Att 15 Def 14 Hp 15 Str 15 Mor 15 Mr 10. Ld 40.
<<Flail>>
(seriously considering 25% SS chance to represent mark of tzeentch)

I'm ignoring Exalted Champs, since they'd be useless.

Lord of Chaos.
Att 17 Def 16 Hp 20 Str 16 Mor 16 Mr 11 Ld 80.
Standard 10. <<Greatsword>>
(seriously considering 25% SSS chance to represent mark of tzeentch)


Sorceror of Chaos
As chaos warrior, except
FD? ?is 110% FDWB

<B is all that's needed to start a blood economy of khorne daemons. There are no tzeentch sorcs, hence no astral (See Aspiring Champ) Death is Nurgle, Fire is fire, Water is slaanesh and the chill of the north.>

Exalted Sorceror of Chaos
As chosen warrior, minus sacred.
FFD? ?is 210% FDWB

Shaman of Chaos
As marauder, but H1, 10%N1

(What else?)
(Need a scout)
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  #4  
Old June 22nd, 2007, 02:24 PM

Sombre Sombre is offline
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Default Re: Mod thread- WH hordes of chaos

Pillage bonus sounds good. As for sailing,.. most of the marauder tribes are land based, up in the extreme north around the chaos gate at the pole. Only the norse just north of the old world seem that interested in sailing.

I think Chosen should be sacreds, yeah. Chaos are a pretty religious nation all things considered, since the Four Powers are a part of every day life.

Technically, Chaos should get a Chaos Warrior Chariot and a marauder chariot. I think just the chaos warrior one would be fine. As for cultists,.. I say leave them. That was the old chaos before they brought in the idea of the northern lands being rife with tribes of excellent fighters rather than fodder humans.

I think Knights are a must for Chaos. If you have trouble drawing horses, just use a horse sprite from the game as a base - the sprites were made available by K O recently, including attack sprites, so just find a random cavalry unit from there and heavily modify it to get a nice chaos steed (with extra powerful hoof attack).

I guess the 2 big weaknesses of chaos are the high cost of their stuff (if you leave out cultists) and their lack of missile weapons. This translates fairly well into dom3 I think.
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  #5  
Old June 22nd, 2007, 02:29 PM

Valandil Valandil is offline
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Default Re: Mod thread- WH hordes of chaos

Obviously they need knights. I was merely wondering about TWO types: chosen and otherwise.

Missiles are definetly going to be absent, save for some horsemen throwing axes and tzeentch daemons.

If you're a warhammer player, you no doubt realise that steeds ALWAYS kill more enemies than the knights. Hence, I agree with increasing the power of chaos hoofs.

Warhounds? Why build them?
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  #6  
Old June 22nd, 2007, 02:55 PM

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Default Re: Mod thread- WH hordes of chaos

Warhounds can be an auto spawn/summon allies troop of the more Marauder-esque leaders. You could also have them spawned by a Marauder scout of some kind and give them stealth - they'd be the only mundane chaos stealth troops then.

I think variety is good when it comes to chaos. If they have a large number of recruitables that's not a big problem - chaos are a pretty varied army thanks to the 4 different powers. As long as the graphics don't need to be hugely different it doesn't take that long to give Chosen extra fancy helmets, or glowing swords or banners or whatever, so why not have both types?
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  #7  
Old June 22nd, 2007, 02:58 PM

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Default Re: Mod thread- WH hordes of chaos

I'm really looking forward to seeing pink horrors turn into 'units' of two blue horrors when killed, by the way. It'll look great and work great in dominions.
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  #8  
Old June 22nd, 2007, 02:58 PM

Valandil Valandil is offline
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Default Re: Mod thread- WH hordes of chaos

Fair Enough.

As of right now, I've finished the sprites (attack and normal) for

Chaos Warrior with great weapon
Chaos Warrior with Halberd
Marauder Horsemen (Based on a Tien Chi Daimyo, thankss Sombre)
Sorceror
Fury
Bloodletter


Only fifty something left. P.
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  #9  
Old June 22nd, 2007, 03:17 PM

Sombre Sombre is offline
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Default Re: Mod thread- WH hordes of chaos

Post a preview so we can all criticise them and complain about them being the wrong size / too cartoony / too dark / too brightly coloured.

You know you want to ;]
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