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June 25th, 2007, 11:12 AM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Tempest - Early Era, Random Nations (Signup)
And the BoT... That crippled the last vestiges of what I could've called a "ground attack force" without putting insane amounts of gems in assloads of amulets of the fish on my Mind Lords. It totally decimated all the Slave Mages and Priests I had, not to mention the Amber Clan Mages and Priests... Enchantresses were quick to get old age... And it killed the several Lore Masters I bothered to buy to get some magical variety in a second due to them starting with Old Age status. Just now that we ended the game I had FINALLY managed to create something that could've worked as the basis of an offensive ground force after losing a mage after mage to that goddamn Astral Corruption while getting there, but it was a bit too late from the looks of it.
After this game I have come to the conclusion that having positive magic scales will destroy you if someone casts Astral Corruption (random second attack after returning = instadeath) unless your mages and bodyguards are seriously mighty, like Yomi's Dai-Onis and the other big-but-not-as-big fellers with the big swords. Mind Lords aren't really a problem to Doom Horrors when they can somehow kill them in a turn...
Oh yeah, and you probably finally realized, Baalz, that Burden of Time ONLY causes random afflictions to old aged people, which it makes of all humans very quickly. ;p It left Helheim pretty much completely unscathed due to the fact that Hel's OWN troops already have very long lifespans, like 300+ years, with over a hundred years to add on it even on the oldest ones, and the Elemental Kings and Queens have 3000 years to look forward to... Would've left me unscathed too if there had been a Plan (tm) in motion for R'lyeh, which wasn't there, much to my detriment. EA R'lyeh isn't really as good as MA or LA R'lyeh without summoned units and commanders.
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June 25th, 2007, 11:21 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Early Era, Random Nations (Signup)
Welll I'm about to start another early random game - if anyone would like to reserve a spot just post here or pm me.
Basically you pick a few nations you don't want to play and get randomly assigned from all the rest.
I'll be using the big game mod which increases the costs of Arcane Nexus and the gem producing items.
Good game all!
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June 25th, 2007, 12:07 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Tempest - Early Era, Random Nations (Signup)
I'll play Vel, I'm spoiled by your email notifications and don't want to play anybody else's games...  Can't think of any EA nations I hate but I may update that before they're assigned.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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June 25th, 2007, 12:12 PM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Tempest - Early Era, Random Nations (Signup)
I wanna play too. It'd be my second game where I was actually there to start out. I can think of a few I don't wanna play right here. R'lyeh, Oceania and... Uh... Can't think of anything else. All others are A-OK.
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