|
|
|
|
 |

June 26th, 2007, 12:16 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: I\'m a lucky bastard
Usually when a nation dies early I find that its due to the game making really crappy pretender and scale choices (ex; Mictlan). Creating a pretender and scales for Gaia would probably help alot.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

June 26th, 2007, 06:51 PM
|
|
Sergeant
|
|
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
|
|
Re: I\'m a lucky bastard
I can attest to Gandalf's post. In an SP game of mine, I created the pretender for Gaea and then turned it to AI. The starting Ancient was turned into a prophet and began soloing providences like crazy!! Was prolly the first scary Normal AI nation I'd faced. 
|

June 29th, 2007, 07:05 PM
|
|
Private
|
|
Join Date: Apr 2007
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Hmmmmm....
whenever i play this mod it seems kinda...broke. no units ever spawn regardless of dominion strength and there are no national summons. ive started three games and played two of them into year 2 without having a single unit spawn anywhere. any thoughts?
PS same thing happened with the insectoids mod except then there where national summons.
PPS. im running it on a mac, does that make a difference?
|

June 29th, 2007, 10:06 PM
|
|
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
|
|
Re: Hmmmmm....
No real knowledge of what's going on, but here's a wild guess.
Mac OSX is based, in part, off of Unix. Unix is case sensitive. Maybe the mod isn't?
|

June 29th, 2007, 10:10 PM
|
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Hmmmmm....
Are you using 3.08? Earlier versions don't support all the mod commands 3.08 does.
|

June 29th, 2007, 11:57 PM
|
 |
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Hmmmmm....
I will look into the issue sometime in the future. Right now I don't even have time to play the very few MP games I am participating in, much less work on mods. If it is a issue with case sensitivity I will surely have it fixed with the update. All my mods I have released to the community I created before someone mentioned that Unix had problems with case sensitivity, although I thought I had made it a point to use uniform cases.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|

September 5th, 2007, 10:12 PM
|
|
Corporal
|
|
Join Date: Jul 2007
Location: Georgia
Posts: 102
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Hmmmmm....
you have to get the most current update for dominions or the spawns will not work. It was doin the same thing for me but then i downloaded the update and they both now work fine. They are hard to play with but fun.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|