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Old June 26th, 2007, 12:39 PM
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Default Re: Morale\'s a reasonable element.

Glad you enjoyed the quote Kristoffer (however inaccurate it may have been)

Relating moral to a unit's HP might be a start, but that doesn't necessarily reflect a unit's true worth, or "morale value" to the rest of the army. That creepy old man might only have a few hit points, but he might be able to kill scores of the enemy with a single spell - and on the flip side, his getting plugged early by an arrow might cause his fellow soldiers to get a tad depressed.

I know it might be a little much to expect major tweaks to the morale system like this in a patch, but you guys might want to consider it when contemplating 4.0. I guess I should post this in the 'wish list' thread, but since I'm here now...

At a minimum, I think a pretender death should cause an automatic moral check by all units, or more likely an automatic rout by the entire army. After all, you've just seen your god die in front of you. That's got to be a buzz-kill
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Old June 26th, 2007, 01:58 PM
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Default National vs indy diff, perhaps

...or perhaps national / non-national troops.

Although, defining national troop is slightly tricky when you take spells and mods into consideration.

Ex. --
- anything directly recruitable by the nation definition
- anything recruitable from a home magic site
- anything sacred (incl indy priests?) ?
- anything summonable by this nation but not all others?
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Old June 26th, 2007, 02:18 PM
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Default Re: National vs indy diff, perhaps

I have to say that I'm opposed to the automatic morale check by all units in case of pretender death. Immortal gods die quite a bit, and it's not much of an issue there.
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