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June 28th, 2007, 01:58 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
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Thanked 11 Times in 9 Posts
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Re: What counts as Golem Cult?
I might be a bit paranoid, but long-term, you should have _no_ unfortified laboratories in your lands, especially deep in your territory. Why? Attacking armies, that's why. An unfortified lab for them means easy gem replenishment, item changing and, this is the worst, instant Gateway. In that sense, if you build a lab, build a fort. And if you have a fort, you'll want a temple there anyway.
Any bless rush nation can get +5% total income (1.21 * (.94^2) * 0.98 = 1.048) or near it and indy researchers, Agartha doesn't have good troops therefore it needs to get an edge somewhere else. And unless you get really lucky, only surefire way to get it is research. And that means mages. As you said, Agartha has good research mages that are sacred, which is a considerable bonus on the long run, but of course recruiting indies makes that bonus go away. Only for magic diversity, only for diversity.
Of course everyone's views are biased by the track they first took. Mine is by my initial nation design I took in Perpetuality and by the fact I ended up fighting giants (statues are no good against those guys), yours by your initial setup that's high magic and poor scales.
I haven't done any redesign after Perpetuality was started (never look back!), but I'm quite satisfied by my +20% income (or so) and magic+1. Even misfortune hasn't bitten me back. Currently within best 15 in almost every category (it's 62 player all eras game, after all).
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June 29th, 2007, 07:37 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Exploit?
Take any pretender, 10 dominion. Take any unit, prophetize it.
They benefit from Golem Cult and regular bonus, leading to triple hitpoints.
A Wyrm with 450 hitpoints, and regeneration? Doable. 120 hitpoint Ancient Lord or Oracle of the Ancients? Also ready to go. Just don't raid hostile dominions.
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July 26th, 2007, 03:54 PM
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Lieutenant Colonel
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Join Date: May 2007
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Agartha Versus R\'lyeh
I was wondering what advice people had for a war against R'lyeh (much of which will relate to other astral nations), since I won a couple significant battles recently, but then made a series of bad choices and lost some also, esp. thanks to Mind Hunt remote assassinations.
Lead shields are an unfortunate necessity, given the low, low cost of Mind Hunt, but function nicely in keeping your Oracles alive. That encumbrance of 3 (6 for spellcasting) is problematic, but less so than dead mages.
Blade Wind has proven rather effective against the swarms of troops, and in quantity has affected their unarmored commanders as well, but naturally targets their troops first, commanders are sort of an afterthought or result of poor accuracy. Four Oracles casting Blade Wind reach a sort of critical mass. I've lost my opportunity to cast Earthquake, but I suspect it would do well against an army backed up by sixty unarmored star children assassins. I'll be using it during my last stand, you can be certain. It may even enable some level of victory for me, but I'm certain R'lyeh isn't doing nothing right now.
Next time I go against R'lyeh, I'm going to focus on additional forts, labs, and lots of Earth Readers, indie priests to reduce important casulties from Mind Hunts.
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July 26th, 2007, 05:29 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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Re: Agartha Versus R\'lyeh
Can you get some domes up? Might help vs mind hunt.
Or if you have researched that far, answer in kind with earth attack.
Alchemize gems into astral and empower a mage. With a bit of luck you can zap several enemy hunts in one turn. Makes it less fun to continue hunting in that province.
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July 28th, 2007, 01:50 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Agartha Versus R\'lyeh
If you can't put up domes, but can block chokepoints, keep out spies (with statues patrol bonus, not impossible), then disperse. Keep mages out of your capital, since that's the first place they'd guess. Hunt out any scouts, and then they're firing blind, except when you're on the offensive.
Spare priests are good, too.
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July 29th, 2007, 04:48 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Agartha Versus R\'lyeh
Yes, protection is weird. I think you're right, LP.
By the way, concerning protection, as a martial arts afficionado of some 25 years (god I'm old), the region, aside from the face, groin, and neck, that I most loathe getting struck by a blunt instrument in, is the knuckles/hands. Even knees aren't as bad, because my knees can take a lot more punishment than my fingers/toes before serious damage is done, even though major damage to knees would be more severe and debilitating over the long term.
Feet are bad too, if bare, but we have boots covered.
Kristoffer, is there any chance of seeing gauntlets in the game? besides the few weapon types ofcourse. Maybe some official protection varieties? Or add a "limbs" protection attribute to the protection formula? just to complicate things?
Then you could have boots and gloves that added up to a little end-result boost to your overall Prot and helped protect a bit against limb-loss. I wouldn't necessarily go so far as to suggest an extra slot-although it's an idea, just maybe something there to represent hands/feet in the formula so that it's more comprehensive.
__________________
You've sailed off the edge of the map--here there be badgers!
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July 29th, 2007, 05:02 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Agartha Versus R\'lyeh
There are limbs in the armors, but they are disabled, not to complicate things
After having made all armors having body, arm, and leg protection values, we decided that it would confuse and complicate more than neccessary. We kept the head hit location as there already were item slots for head, and it is fun to feeblemind someone with a headshot
Most armors had lower prot in limbs, but limb hits would never give you more than 50% of max hits in a single blow. Something like that.
Code wise the differentiated prots are still there, but the armor value is a function of them all.
It might look like this: Plate cuirass 18 chest, 6 arm, 6 leg, perhaps. Plate haub 18,12,12. Full plate 18,18,18.
And , no, gauntlets are not likely 
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