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June 30th, 2007, 09:24 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Chinchilla - Game for new/newish players (open
Have a good time in Vegas dmentd!
Yep, that's the right address. Do you mind if I make a strange request though - any chance you could edit that post to get rid of/mash up the address? Just because I don't want it getting picked up by too many spam bots. Thanks!
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June 30th, 2007, 10:55 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Chinchilla - Game for new/newish players (open
My new turn is sent too. Thanks llama*beast* for restarting. (Sorry about that 'bean' thing; old name I used to know on the net, slipped through the mental filters.)
Please note that I'm not opposed to mods; I just would prefer to know about them in advance, is all.
Hmm, "...communicative at the beginning..." --Is there some sort of etiquette for MP games? Should I have been sending "HiHowAreYou" messages to everyone, trying to butter them up to backsta--err, ally with them later on...? I wonder if I've just alienated everyone from the get-go? : )
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June 30th, 2007, 11:12 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Chinchilla - Game for new/newish players (open
If I get 13 hellohowareyous next round, there will be some persecutin' going down.
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July 1st, 2007, 11:27 AM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Chinchilla - Game for new/newish players (open
Heh. Must...resist...temptation...to send...multiple messages...to Pythium...: )
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July 3rd, 2007, 05:38 PM
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Corporal
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Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Chinchilla - Game for new/newish players (open
I sent in my turn 3, but wanted to let you guys know that I wont be able to get any new turns done until thursday morning, because of the 4th of july. apologize for any delays.
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July 3rd, 2007, 05:44 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Chinchilla - Game for new/newish players (open
I'll postpone the timer for you parcelt, if you're in any danger of staling.
Which reminds me of something I meant to ask before - I'd really like it if someone could volunteer to 'admin' this game. What that means is just that you'd handle situations like this - when someone posted to ask for a delay on the forum, you'd postpone the turn (a 10 second job). And later on in the game if the consensus is to extend to 48 hour turns, you'd do that. It's a really tiny job, but because there's 8 games running on the server now and more soon to be on the way, if I keep trying to run all of them I will quickly go mad.
The admin can all be done by the 'admin options' link on the game page on the website - I'd give whoever volunteers the password. It would be very much appreciated.
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July 3rd, 2007, 06:16 PM
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Sergeant
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Join Date: Aug 2006
Location: Near Allentown, PA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Chinchilla - Game for new/newish players (open
I'd be happy to take a crack at Adminning the game for you. I certainly check the forum enough that I'm not likely to miss anything.
If it frees you up to start more games then I'd be doubly happy to try!
Ever consider a middle era game on the big "glory of the gods" map with all 22 factions? THAT would be a long term game! (with plenty of room for growth) A good victory condition might be to take 1/3 of the provinces.
-Ubercat
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"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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