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  #1  
Old July 4th, 2007, 07:54 PM

Stryke11 Stryke11 is offline
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Default Bellisima the Enchantress

Changes from ver. 1 already posted: Name, made defenders tougher, unrandomized the items (thanks Ball and Gandalf!) and gave her more nature-y bodyguards in the vine ogres.

Stryke11-2_U_A_N_FST_.gan

--Description:
--First try at a unique province. Basically the idea is a powerfull enchantress has used her magic and beauty to lull a bunch of guys into her servitude so she can live like a queen. I don't know if the Ancient Oaks is the right place, but since she's so "enchanting" I wanted there to be an enchantment bonus there.

#lab
#population 5000
#poptype 50 --Militia, Lt Inf, Hvy Inf, Scout
#feature "Hall of Ancient Oaks"
#feature "Forest of Delights"

#commander 485 --Great Enchantress
#comname "Bellisima"
#additem "Thistle Mace"
#additem "Vine Shield"
#additem "Ivy Crown"
#additem "Robe of Missile Protection"
#additem "Birch Boots"
#additem "Cat Charm"
#additem "Barkskin Amulet"
#mag_nature 3
#mag_astral 1
#xp 500
#bodyguards 2 362 --Vine Ogre
#units 20 29 --Light Infantry
#units 20 39 --Heavy Infantry
#units 20 33 --Archer
#units 10 22 --Knight
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  #2  
Old July 4th, 2007, 08:07 PM

Stryke11 Stryke11 is offline
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Default Questions

Hey Ballbarian:

Can a terrain only be listed as one thing? I want a gan that can work in mountains, plains, forests, farm...pretty much everywhere but the sea, swamp, waster, and likely cave.

Also, while I get terrain, I'm not quite sure what the terrain/site box does. Also, pattern and climate confuse me...I wasn't aware each province had a climate...I thought that was based on dominion.
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  #3  
Old July 4th, 2007, 09:43 PM
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Ballbarian Ballbarian is offline
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Default Re: Questions

The next release supports an additional flag (_OR_) which will allow your province to appear in a province with any of the selected terrain types. I have already updated SemiRandom and the Province Editor to support this, and will likely have the new versions posted by this weekend.

In Dom3, terrain values in a map file can contain flags for site types. This just means that the selected province has a greater chance of magic sites of the given type. The "many sites" flag in a province means just a higher chance of a magic site appearing in the province.

It is also of note that the Dom3 random map generator places these flags and will sometimes include an icon in the map image indicating (for example) a volcano for a fire site.

In SemiRandom, you can tell it to place your province only in provinces that contain the given site flag.

Patterns are just geographical locations that SemiRandom is able to detect in a map. So if you want your province to appear only next to large bodies of water, you would choose "Coast", if you wanted it to appear only in an isolated water province surrounded by land, you would choose "Lake".

A general description of patterns follows:
Island - land completely surrounded by water.
Lake - water completely surrounded by land.
Volcano - mountain with no mountain neighbors OR firesite.
Peninsula - land surrounded by water with only one land neighbor.
Valley - land surrounded by edgemount or mount with at least two being mountain and at least two being non-mountain.
Coast - land which borders at least one water neighbor.
Lost - land with no neighbors.


Climates are just a SemiRandom thing. The default settings in SemiRandom/RanDom are for the southern 25% of the map to be treated as Hot or tropical climate, and the northern 25% of the map to be treated as Cold or arctic climate provinces. All remaining provinces (in the middle of the map) are considered Mild or temperate.

You can also define climate bands, where there are arctic north & south poles and a central tropical equator with 2 temperate bands separating them.

The climates only affect provinces which have a climate requirement defined. So cold provinces can only be placed in cold climates, hot in hot and mild in mild. If no climate preference is selected, then the province can be placed in any of the climates.


Wow, I just gave a really long answer to a couple of simple questions. Pardon my rambling.
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Province Editor - Custom province creation made easier.
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Old July 4th, 2007, 09:57 PM
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Default Re: Questions

Oh, and btw, I will include your province in the next release. Perfect addition. Not too hard, but still an interesting location.

I agree that is more difficult to resist the temptation to create nightmare provinces with huge rewards. I am guilty of that more often than not. Many times I start with a simple idea, and then as I am browsing the units and sites, I think, "Wow, that would be cool if I just added this & that, and oh, now the defenders need beefed up, I'll just add this guy."
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  #5  
Old July 5th, 2007, 02:47 AM
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Default Re: Questions

I foresaw that at the beginning of the project but I thought it was a great stepping stone to getting some scenario maps made. Hook people into "just design one simple province" and let them find out that their ideas are more geared toward a complete map fitting that theme. I would like to see "the World of Vampires" or "When Dinosaurs Ruled" done as themed maps.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old July 5th, 2007, 02:32 PM

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Default Re: Questions

I'm interested in making "exile" or "counterfaction" provinces where using Pythium for example it could be a rogue Empress (cousin of the Emperor) in a province with some kind of fortification and some nation specific guardians (in this case maybe some emerald guard and serpent cataphracts, with a theurg or two for fun).

I need to wait until the next release though because I don't want these to be terrain specific...I want them to crop up anywhere...well, they would need to be age specific.

This can be done with Ulm (Black Lord), Marignon (Rogue Inquisitor), well, honestly, pretty much any nation that has a power structure with leaders and nobility. (Pangaea being kind of chaotic might not be suited for this idea).

It would be cool if you could then recruit a small amount of the basic, everyday troops of that nation in that province, but I know that's coded into the game that it can't be done.
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Old July 5th, 2007, 02:49 PM
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Default Re: Questions

Maybe a small outbreak of Pangaean vine creatures. We already have a party province with Pans and maenads and lots of wine.

There are some magic sites which can grant units such as the Centaur Chariots.
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