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  #1  
Old July 7th, 2007, 10:44 AM
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Default Re: Battle 8 turn 13 to 55

In the south the recce group crept forward. No more exploding bears but a few puffs of telltale arty smoke lured the type 92s forward. Nosing forward out of the tree line, the remaining three tanks were greeted by two loud cracks as two more fell to a concealed 37mm ATG sold to the Chinese by mercenary hakugin devils. The crews did not survive. Gunso Anabaki managed to evade the gun and escape back into the trees. Over the next several turns he worked around the enemy rear looking for the artillery park until his mount was shot out from underneath him. Anabaki however did survive and decided to meditate for a while.

Up north, the MG armed motorcycles and snipers pinned down the Chinese around the northern VH cluster while the artillery was adjusted and the main force regrouped.

Further south, The fire base protecting my mortars came under attack but acquitted itself well chewing up cavalry and infantry but unable to dent the infernal Chinese armoured units. Of the 6+ units in the area, my 70mm IGs did manage to bag 2 open topped armoured trucks the Russian provided ambib tanks were unstoppable.

As part of the plan and to relieve the fire base, my main body started the attack south, retook the northern VHs, crushed more infantry and moved south along the central road rail line. What should have been a knockout punch to the head of the remaining Chinese forces was more like the splat of a bug on the windshield of a Kuomintang truck as my main body slowly evaporated under the ferocious Chinese counter attack.

The Type 89Bs performed brilliantly - having shot off their basic load of HE and in two cases all of their MG ammo, the 89B's put their AP to work slaughtering the Chinese armour - I need to talk to the R&D boys about some ground mount AT.

However this did not prevent the decimation of my infantry forces. Who needs MG42s when you have a thousand rifles? While the main force was being crushed, the sniper group was down to grenades and decided to withdraw. My 2 HMGs had to resort to rifles and also decided to withdraw. So too the Type 11 trench guns did their best but running out of HE also pulled back.

In the south, the fire base also slowly evaporated under Chinese pressure. However thanks to the main body's sacrifice in the north, they too were able to withdraw.

Now back to Gunso Anabaki. Having taken a nice long rest, Anabaki-san realized that things were not going well for the rest of the company. He grabbed as many MG rounds as he could and stocked up on grenades. Heading off through the bush, he made for the southern most objective as yet untouched by Japanese troops. Once there, he used his ad hoc pyrotechnics to create the impression that an Japanese force was deep behind the Chinese lines. (In game terms - he snagged a VH cluster) Gunso Anabaki's actions caused a general Chinese pullback which allowed a significant portion of my forces to withdraw - battered but ready for the next battle. I am happy to report that he survived the action an as the sole survivor was given command of the recce group.

In the end - I pulled out a draw. I am still frustrated by the large amounts of Chinese artillery as well as the over effectiveness of their "makeshift" armour. I was also annoyed that the 150mms I bought for counter battery just sat there doing nothing - I reluctantly used them in the end game to cover my withdrawal.

However, historically the Japanese were bled white in China. Their troop losses there are thought by some to be part of the reason they engaged in acts of criminal brutality - substituting terror for troops.

A final note - it was during this game that I noticed my support were not firing their GLs. I put this down to suppression but post game tests revealed this was not the case. Andy says all is good on his end so something may be broken on my end which might be affecting the campaign in other ways. I may have to reinstall and restart.
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Old July 8th, 2007, 06:11 AM

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Default Re: Battle 8 turn 13 to 55

"Nosing forward out of the tree line, the remaining three tanks were greeted by two loud cracks as two more fell to a concealed 37mm ATG sold to the Chinese by mercenary hakugin devils"

Thoose AT's in the back somehow take the fun of "exploiting breakthroughs with your mobile forces" somehow there is always an AT gun somewhere. Cavalry might actualy be a better unit to use after breakthrough???
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Old July 9th, 2007, 05:17 PM
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Default Re: Battle 8 turn 13 to 55

[img]/threads/images/Graemlins/Bullets.gif[/img] [img]/threads/images/Graemlins/Grenade.gif[/img][img]/threads/images/Graemlins/Bullets.gif[/img][img]/threads/images/Graemlins/Grenade.gif[/img] [img]/threads/images/Graemlins/Bullets.gif[/img] [img]/threads/images/Graemlins/Grenade.gif[/img][img]/threads/images/Graemlins/Bullets.gif[/img] [img]/threads/images/Graemlins/Grenade.gif[/img] [img]/threads/images/Graemlins/Bullets.gif[/img][img]/threads/images/Graemlins/Grenade.gif[/img] [img]/threads/images/Graemlins/Bullets.gif[/img][img]/threads/images/Graemlins/Grenade.gif[/img][img]/threads/images/Graemlins/Bullets.gif[/img]

AT Guns (and anything else small and AT capable), ahh the Bain of Tankmen the world over. If you even slightly suspect their presence, then suppress the freakin' crap out of the area with anything you have. I've been known to keep a running barrage of Lt Arty moving forward with my Panzers if the objective is important enough. (Crude active armour, if you will.)
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Old July 11th, 2007, 09:01 AM

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Default Re: Battle 8 turn 13 to 55

Agreed. AT guns lurking in the rear.. ouch. Bunched up groups of Flak guns seem to be the Russians favourite and will mince recon/m'cycle units trying to rampage around. Does the AI do that with other nationalities too ?? The trouble they sometimes deploy in weird places so they can be tricky to detect/predict until it's several kebab'd armoured cars too late.
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Old July 11th, 2007, 12:53 PM
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Default Re: Battle 8 turn 13 to 55

Quote:
PanzerBob said:
<snip>
I've been known to keep a running barrage of Lt Arty moving forward with my Panzers if the objective is important enough. (Crude active armour, if you will.)
A good idea but then what do you use on the advancing Chinese hordes?
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Old July 11th, 2007, 01:27 PM

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Default Re: Battle 8 turn 13 to 55

Just an idea, and you probably tried something like it already so excuse me if this is old hat, but what happens if you drop smoke on them so they can't all return op fire at you? - ideally so you only "see" the first wave. Throw in a bit of arty as well to keep the rear waves pinned down. That way your guys should get surpressed less and be more effective shooting back. Maybe I'm under estimating the sheer quantity youre talking about.
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Old July 11th, 2007, 03:44 PM
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Default Re: Battle 8 turn 13 to 55

Quote:
MajorDisaster said:
... but what happens if you drop smoke on them so they can't all return op fire at you? - ideally so you only "see" the first wave. Throw in a bit of arty as well to keep the rear waves pinned down. ...
A valid observation. My tendancy has been to use my limited arty to pummel the hordes directly - this has worked well in the offense but my use of smoke in the defense could be improved. Food for thought - thanks.
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Old July 12th, 2007, 01:38 PM
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Default A sit down and re-think.

Since this is as much a chronicle of how I play the game as what happened in each battle, I thought I would share a few thoughts I had this morning while switching my Support squad GLs to type 89 mortar units.

Many years ago (like 30), I read an Airfix book on ancients tabletop wargaming. In it, the author said that you need to learn how to use the units you have, not run around buying whatever beat you in the last game. Sadly that is what I have been doing in this campaign. I get hit with artillery - - I buy counter battery rather than learn to avoid the artillery, my mortars get over-run - so I buy a infantry platoon to protect them rather than learn how to move them and so forth.

What began as a rifle company with a few supporting arms has mutated into a monster. I now have more points and more units outside of the core rifle company I began with. This in part has been the cause of my failures in the defense because while I have good support, the poor gunjin holding the line are spread very thin indeed. What should have been a light infantry force as become very heavy indeed.

So, my plan is to strip back to a rifle company with 2 mortars, 2 IGs, 2 HMGs supported by a tank platoon. Since I'm reluctant to lose Anabaki, the recce tanks will stay too along with the 37mm popguns.

I will say that if I had to buy and paint each one of these support troops, I would have figured this out a long time ago . But - Hats off to the icon makers anyway .
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Old July 11th, 2007, 11:46 AM
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Default Re: Battle 8 turn 13 to 55

Quote:
valo2000 said:
"Nosing forward out of the tree line, the remaining three tanks were greeted by two loud cracks as two more fell to a concealed 37mm ATG sold to the Chinese by mercenary hakugin devils"

Thoose AT's in the back somehow take the fun of "exploiting breakthroughs with your mobile forces" somehow there is always an AT gun somewhere. Cavalry might actualy be a better unit to use after breakthrough???
Cav might be a plan. I am thinking about adding a cav or mounted infantry group to the type 92s.
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Old July 11th, 2007, 09:35 AM

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Default Re: Battle 8 turn 13 to 55

Brilliant AAR's - Anabaki-san, what a dude! :-) Hmmm, those Chinese hordes sound scary, (and I thought the Russian infantry waves were tough), but I think you have a good point about the map size, even at 80x80 (all relative to your force value of course). I havent tried a Far East campaign, tho Im now tempted, I will have to give it a go and see if I get creamed (highly likely). Great Reading :-)
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