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				February 4th, 2002, 06:30 PM
			
			
			
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 Corporal |  | 
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				 Re: Things I would like to see in the next Version(s)... 
 ROFL - ...
 But it is an idea I can think about.
 Maybe encrypting such info could be help in MultiPlayer ...
 
				__________________Greetings
 Seik
 
 __________________________________________
 
 Real programers do not comment their code.
 It is hard to write and it should be hard to understand!
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				February 4th, 2002, 07:16 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Things I would like to see in the next Version(s)... 
 1.  move to Button or option for drones2.  merge fleet & merge Group Buttons
 3.  AI to be more aggressive in using planet
 invasions
 4.  Simplified stat screen where it shows total
 losses for you and other AI/players, where
 don't have to go each indiviual ship, but
 you would see the total DN's, CA,s etc
 5.  AI have counter defensive strategies/
 formations to help against human players
 6.  Sats to have ability to be moved over planet
 indiviualy or by Groups instead of all located
 in 1 place
 7.  planet defenses to have longer range then a
 ship
 8.  Inaccurate/false/deceptive readings on opponet
 in diplomacy sceen as to capabilities,
 strength, etc, unless either higher tech in
 intel or partnership is realized/obtained
 9.  Monster type race/s  (swarm etc)
 
 
 just some ideas   mac
 
 [ 04 February 2002: Message edited by: mac5732 ]
 
				__________________ 
				just some ideas   Mac
 
BEWARE;  crochety old geezers play SE4, in between bathroom runs
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				February 4th, 2002, 07:21 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: Things I would like to see in the next Version(s)... 
 1) Is that not the same thing as waypoints?7) There are mounts to increase the range of all stationary objects in both gold and many mods, IIRC.
 
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				February 4th, 2002, 07:40 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Things I would like to see in the next Version(s)... 
 SJ, #1 probably, but would depend on how themove to or waypoints would be defined in game
 they could be the same or be different,
 example only, and only my opinion, A waypoint
 to me means in order to get from one location
 to another you 1st have to send it to Point A
 before it could go to Point B, From Point B
 to point C etc.  A move to button, you just
 point to position and your ship goes there,
 stops until you give another order or point
 at another location. The difference, pls this
 is only my opinion, Is that 1 way you have to
 send unit to designated spot before it could
 proceed to a 2nd, the other you just point
 and move, you wouldn't have to go to A then B
 before you got to C.
 #7,  I know but would be nice if incorporated
 into original game without having to be
 modded (but still be  moddable)
 
 just some ideas    mac
 
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				just some ideas   Mac
 
BEWARE;  crochety old geezers play SE4, in between bathroom runs
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				February 4th, 2002, 07:56 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Things I would like to see in the next Version(s)... 
 "A move to button, you justpoint to position and your ship goes there,
 stops until you give another order or point
 at another location."
 
 Uh, we already have that. How are you moving your ships around without the "M" key or moveto button in the command bar?
 
 BTW, waypoints in SE4 don't work like you described. They're simply saved move-to locations. So if you want the ship to go to a then b then c, you order it to A, then B, then C. You can do that (probably best to) all in the same turn.
 
 Phoenix-D
 
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				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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				February 4th, 2002, 09:29 PM
			
			
			
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				 Re: Things I would like to see in the next Version(s)... 
 Doooh, my fault, I should have mentioned that I meant a move to button for Drones, I apoligize and I usually just point and clik to move my ships, I don't use the M button, sorry for any confusion I caused,  (my age is showing again)      
I will edit my post.  sorry
 
just some ideas   mac
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				just some ideas   Mac
 
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				February 4th, 2002, 11:55 PM
			
			
			
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				 Re: Things I would like to see in the next Version(s)... 
 Sol III [All System Facs] 
- then fill it with only cargo facilities and max out on minefields and defenses...      
PvK
  quote:Originally posted by Phoenix-D:
 "rename the planet like Sol III [FS] for FATE SHRINE and Empire Settings- Display Planet Names."
 
 Doing that in multiplayer would be bad for your planet's health..
 
 Phoenix-D
 
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				February 5th, 2002, 03:09 AM
			
			
			
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 Corporal |  | 
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				 Re: Things I would like to see in the next Version(s)... 
 An auto-launch mines/fighters/sats for planets and bases, so production is not halted due to lack of storage room and you can plan more complex defensive strategies leaving mines/sats construction bases in wormholes and other key locations. 
An alternative is a suicide_junkie's idea: when storage space is not enough to room the constructed units, launch them to space.
 
But I prefer the first option   
				__________________So it shall be written...
 So it shall be done...
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				February 5th, 2002, 10:13 AM
			
			
			
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 Corporal |  | 
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				 Re: Things I would like to see in the next Version(s)... 
 My wishlist:1)Ground tactical combat (even in a separate module).
 2)Retreat from tactical combat for ships fasters than enemy ships.
 3)A satellite automated launch routine which allow launch in Groups (like fighters) with selected placement (like formations for fleeet)in tactical combat.
 4)The same as point 3) above for mines (I like very much the "base assault scenarios" in Star Fleet Battles).
 5)Betters modifiers for range, damages and to hit bonuses for planetary (weapons platforms) and base's weapons.
 Marco.
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				February 5th, 2002, 12:53 PM
			
			
			
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 Corporal |  | 
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				 Re: Things I would like to see in the next Version(s)... 
 My Wishlist: 
1)
     
 Certain ruin componets found, can be researched for more teck level of this. 
2)
         Mystery Traders, powerful aliens who make pass through the galaxy in their world-sized ships, selling alien technology & (unique ships) in a cultural exchange for empires population. 
3) Terriform comp) = ship can terriform planet from orbit. faster build. 
4) Construction projects more ; 
(a)Hollow world= outside looks like a world with a camoflauge space door, inside big enough to hide ships from sensers & to build ships hidden from enemy view.(b) Orbital intell base & research base ,for added resources.(c)Super orbital base shipyard.       
5) Auxiliary controll, needs to be more ??? important to use. 
6) Phased plantary shields, & regenerater.
 
FERENGI ACQUISITION #48 The bigger the smile, the sharper the knife.
 
[ 05 February 2002: Message edited by: HEMAN ] |  
	
		
	
	
	
	
	
	
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