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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old July 10th, 2007, 03:56 PM
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Default Re: Spell Modding - Guide Rough Draft

Oh, also, found a consistent hard-crash bug. If you create ANY ritual with the Priest path, the game will crash if you "auto-cast" that ritual.

I suppose that should go under the bug list, but it will only come up with specialty mods so it would probably never get attention anyway. At least this way, modders will be warned.
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Old July 10th, 2007, 04:08 PM

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Default Re: Spell Modding - Guide Rough Draft

Auto cast?

Do you mean monthly cast? Does this apply only to rituals with holy magic as path 0?
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Old July 10th, 2007, 05:26 PM
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Default Re: Spell Modding - Guide Rough Draft

I do indeed mean "monthly cast", sorry for any confusion.

And only rituals with holy magic as path 8 (0 is fire).
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