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  #1  
Old July 13th, 2007, 11:00 AM

Szumo Szumo is offline
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Default Re: Small Talk

Well, any game with quickhost on will get it's hosting time drifting a little. I'd rather not switch quickhost off though. What i think we can do is extend the normal host interval from 24h to 36h or 48h - that should make it possible to make your turn everytime - and is more reasonable for game in 30+ turn anyway.

So, opinions everyone? Leave host interval at 24h, change to 36h or change to 48h?
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  #2  
Old July 13th, 2007, 11:35 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Small Talk

If all that's available is 12 hour increments, I'll fully support 36 hours. In several of my games, I've made it in by five seconds.
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  #3  
Old July 13th, 2007, 12:53 PM

Loren Loren is offline
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Default Re: Small Talk

I do think the hosting interval should be set to something a bit over a day because it's going to creep earlier and earlier otherwise. Being in PDT it can get quite early for me if I don't do it the night before.

My inclination would be something like 26 or 28 hours but if that's not an option, make it whatever it needs to be to be at least that long.
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  #4  
Old July 15th, 2007, 04:10 PM

Szumo Szumo is offline
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Default Re: Small Talk

Well, my poor troops decided to rout just as the battle was coming into deciding phase
Twelve commanders and 229 units lost, and only 1 commander and 116 units killed. Nicely done Agartha, can't deny that.

At least you got a few horror marks for your pretender though

As for hosting timer, it can be set with 1 hour precision.
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  #5  
Old July 15th, 2007, 05:59 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Small Talk

Hmm... For me, personally, 28 hours would be just perfect. Though if quickhost is still on, I wouldn't mind as high as 36.

How does 30 hour quickhost sound to you, Starshine Monarch?

Thank you, Szumo. Your spell-sassinations were quite effective, you know, and dramatically hindered my formations and battle plans. I'd meant for the Golems to be in first, and the Ice Drakes did nothing I could see. Instead, I went in as an unruly mob. You bastard, you killed Kenny! (j/k Southpark)

It amuses me- you've beat ME, Agartha, to Curse of Stones. . That really confused me for a while. I had to watch the battle a few times to figure that out.

Yeah. Even madmen will rout at 75% army loss.

I lost both my Thugs, dammit. I'd invested quite a bit into them, and you even killed one with a lead shield, with soul slay, I expect. In battle, one was helped along with a Magma Bolt to the back. The other one was remotely killed outside of battle. My Arena Champion. Now I've got no heroic abilities whatsoever. Oh well. At least all my mages now have at least +1 precision thanks to experience. Though they're also getting old age to go along with it.

I'm a bit disappointed my mages wasted my gems summoning earth elementals who never got close enough to trample.

I've gotta figure out some way to open up some of those anti-spell domes, or else I needn't worry at all about your Star Children Assassins...
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  #6  
Old July 17th, 2007, 05:35 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Ooh. That wasn't nice. Remotely assassinating so many of my leaders.

I'm going to have to return the favor, somehow, since you've made this personal.
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  #7  
Old July 17th, 2007, 05:56 AM

Szumo Szumo is offline
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Default Re: Small Talk

Hey, i told you i was waiting on research for some nasty spells

War gets more interesting strategically now, doesn't it?
You can propably beat my armies in the field.. but only if your leaders live long enough to get the troops to the battle.
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