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August 2nd, 2004, 04:24 PM
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Major
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Join Date: Jan 2003
Location: Oslo, Norway
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Re: Ultimate Strategies Mod - Suggestions Wanted!
Phalnax, Arrowhead and a big (double, triple) wall would cover all my needs. But if only one; the Phalnax would be the best choice 
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Never trust a cop with rubber gloves.
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August 3rd, 2004, 04:29 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Ultimate Strategies Mod - Suggestions Wanted!
Any other suggestions/requests/etc.?
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August 3rd, 2004, 08:01 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Ultimate Strategies Mod - Suggestions Wanted!
Is there a Maximum Spread? Useful for my tiny weaponless ships set to avoid combat. Tactical for just trying to get a ship past a fleet to see whats over there. Make the enemy chase me all over the screen.
[ August 03, 2004, 19:02: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 3rd, 2004, 09:40 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Ultimate Strategies Mod - Suggestions Wanted!
Weaponless ships never start in formation. They get scattered around in the back, in random locations. 
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August 4th, 2004, 03:20 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Ultimate Strategies Mod - Suggestions Wanted!
Quote:
Originally posted by Imperator Fyron:
It only works for new games. However, it should not have done that for the strategies file... did you place the Formations.txt file in there as well?
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SE4 only reads the DefaultStrategies File at the onset of a new game - otherwise it will have no effect.
However, other USM data files will break a multiplayer game with file match error.
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As far as the Formations File and MOST USM DATA files - this *may* be too intrusive when overwritten to another MODS AI.
Moreover, perhaps conflict with most Components and Facilities that will break many MODs outright.
Regarding AI : As long as that AI Player has the Formation that it requires and is unaltered
In most MODS as with se4, the AI will rarely have more then 40 ships in the few Fleets it boasts - Human Players will enjoy a significant advantage with an extremely large and organized fleet.
Also to add that Fyrons Formations is a huge improvement for our Multiplayer games
[ August 04, 2004, 14:48: Message edited by: JLS ]
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August 4th, 2004, 03:29 PM
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Lieutenant Colonel
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Re: Ultimate Strategies Mod - Suggestions Wanted!
Quote:
Originally posted by Imperator Fyron:
Weaponless ships never start in formation. They get scattered around in the back, in random locations.
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Not if you give them the RAM strat 
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August 4th, 2004, 04:03 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Ultimate Strategies Mod - Suggestions Wanted!
Quote:
Originally posted by JLS:
quote: Originally posted by Imperator Fyron:
Weaponless ships never start in formation. They get scattered around in the back, in random locations.
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Not if you give them the RAM strat Well I was refering to non-combatants, but yes, that is true.
Quote:
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However, other USM data files will break a multiplayer game with file match error.
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The only actual USM data file that will break mods is Formations.txt. Several eye candy files (e.g: EmpireNames.txt) are modified, which do not affect savegames at all.
Quote:
As far as the Formations File and MOST USM DATA files - this *may* be too intrusive when overwritten to another MODS AI.
Moreover, perhaps conflict with most Components and Facilities that will break many MODs outright.
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Such files are from stock SE4, and are not meant to be inserted into other mods... only DefaultStrategies.txt and Formations.txt are, plus possibly the eye candy files.
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