.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 13th, 2007, 01:46 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Urdheim, The Infinite Horde

I also gave this a whirl (played a 110 province game through). I went with W9 blue dragon and with an agressive expansion plan. With a W9 bless, the scions are thugs right from the start!

So I conquered with Scions and my dragon in the early game(worked wonderfully, I quickly took lead in the "provinces" chart). My one Scion of Sirrush got Heroic Strenght in the beginning stages and by late game his strenght was around 64 unbuffed.

Not much to say about balance, seems fine to me. I found use to most of the units (expect those flying fire/wasp thingies). My usual army composed of Medium Infantry in the middle accompanied by Light inf. and firebreathers in the flanks.

Keep up the good work, had much fun playing this.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
  #2  
Old July 15th, 2007, 12:43 AM
Saulot's Avatar

Saulot Saulot is offline
Sergeant
 
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
Saulot is on a distinguished road
Default Re: Urdheim, The Infinite Horde

Thanks Burnsaber, that's good to hear.
Sorry for the delay, anyway; Version .30 of Urdheim is now available at the first post.

Changes from v.20 to v.30:

Attacksprite for Scion of Abraxas added
Fixed Bug with Summon Cursed/Gather Cursed spells
Scion of Sirrush from Earth/Death 10% to Earth 20% & Death 10%
Flamecast damage from 12+ to 9+, and AOE from 4+ to 5+
Flamecast now does secondary fatigue damage
Castigation of Sirrush from AOE 7+ to 5+, NOE from 1 to 2, Precision from 2 to 1
Firelord now has awe 0
Firelord now has 10% chance of Fire 2
Firelord HP from 15 to 22
Firelord goldcost from 140 to 220
Firelord resourcecost from 47 to 60
Firelord unrest from 2 to 3
Firelord firebrand autosummon 1 removed
Firelord firebrand makemonster1 (summon allies) added
Cursed strength from 6 to 8
Cursed attack from 11 to 15
Cursed defense from 11 to 12
Cursed morale from 17 to 99
Cursed now blind
Cursed now curses
Cursed now sometimes comes with afflictions
Cursed now called Cursed One
Blessed now called Blessed One


Hopefully this will fix more balance issues. Also, the readme now has a brief spell manual on the bottom.
Anyway, Enjoy!
Reply With Quote
  #3  
Old July 15th, 2007, 01:43 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Urdheim, The Infinite Horde

I'm not sure that giving morale 99 is a good idea - it has no special properties but it's so high that it could have some odd effects on the game. Better to give morale 40 or something - much the same effect, but less extreme.
Reply With Quote
  #4  
Old July 15th, 2007, 01:59 AM
Saulot's Avatar

Saulot Saulot is offline
Sergeant
 
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
Saulot is on a distinguished road
Default Re: Urdheim, The Infinite Horde

99 is a special number, which functions as gone berserk (never flee).
50 is mindless, 30 is standard unbreakable (flee when whole army flees).

Edit:
I'm still on the fence as to whether they should be mindless or not. The concept in question for the Cursed Ones having a fragmented mind could be argued either way, and I'm not terribly opposed to them dissolving, though it does change the balance up and down in more subtle ways as well. Future comments and further reflection may bring a stronger conclusion.
Reply With Quote
  #5  
Old July 15th, 2007, 08:42 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Urdheim, The Infinite Horde

It's true that berserk units have morale 99, but giving a unit morale 99 doesn't make them start/go berserk to my knowledge. I haven't tested it extensively though.

I didn't know about morale 30. Useful if it actually works.
Reply With Quote
  #6  
Old July 23rd, 2007, 11:45 PM
Saulot's Avatar

Saulot Saulot is offline
Sergeant
 
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
Saulot is on a distinguished road
Default Re: Urdheim, The Infinite Horde

Well, no update this week, as things are getting close to where they should be (I think that every unit now has its use). I did however, bring the first post more up to date with where things are now. Anyway, if nobody brings up any more balance or usefulness concerns within the next month or so, I'll probably be able to release the final version for Urdheim (for v3.08 of Dominions) in mid August.
Once again, aside from the normal criticisms, any balance / hero / pretender suggestions are more than welcome.

For those who enjoyed Urdheim, and would like to see more, I've started work on something else, and that should hopefully be released sometime in late August.
Reply With Quote
  #7  
Old August 1st, 2007, 09:49 AM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: Urdheim, The Infinite Horde

A very complete, and graphically nice mod. I've tested them on Glory of Gods map with all AI to difficult, and I've squashed helheim and maverni at the same time. I think armor piercing plus poison (double shot) is a bit strong for early age, specially against small elite armies which tend to get murdered in one volley. Maybe they have got less of an advantage against large armies of chaff (maybe...).
Your mod is one of the most complete I have seen so far, with plenty of new strategies to experiment.
Late august seem so far away.
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
  #8  
Old August 24th, 2007, 09:42 PM
Amos's Avatar

Amos Amos is offline
Captain
 
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
Amos is on a distinguished road
Default Re: Urdheim, The Infinite Horde

I love your sprites! Very well done.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.