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July 13th, 2007, 02:40 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
I don't know for sure if this is causing the problem, but I have located at least one error in a gan file:
ENDO8_U_R_OR_FST_S_N_L_.gan
The line:
#additem "Vision's Foe
Should be:
#additem "Vision's Foe"
Keep in mind that this was just a quick scan over my lunch hour.
I will attach a corrected .map file to this post.
Maybe try it with the updated map file and be sure to let me know if it works for you.
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July 13th, 2007, 02:42 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
I will attach the corrected gan file to this post.
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July 13th, 2007, 04:27 PM
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Private
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Join Date: Jul 2007
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
I clocked in at about 45 minutes, still did not load. CTRL ALT DEL says that DOM3 isn't responding. :\
Gandalf, how do I lower those instances of those specials list? And would it affect my gameplay too much because I really want the indy provinces to be uniqe and extra difficult to take over.
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July 13th, 2007, 04:41 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
The Ctrl-Alt-Del thing isnt important. Basically that says that it asked Dom3 to quit and got no response. Dom3 thinks really hard and does not check for things like being asked to quit.
Like I said, to be sure that it can or cant be used I would ask it to do it overnight. I really like the random stuff.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 13th, 2007, 11:52 PM
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Private
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Join Date: Jul 2007
Posts: 13
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
^ Will do, and Gandalf, how big of a map have you SR'ed and played succesfuly?
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July 14th, 2007, 01:05 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
I think that I may have found the limit.
I created a test map and the last line that appears to have been read by Dom3 is line number 10696.
Gandalf's MegaMap is 9152 lines long.
A SemiRandomized MegaMap reached 46973 lines!
Note that these figures all include comment lines and empty lines which are likely ignored by Dom3, but no guarantees on that.
More testing will be required before I can determine if stripping comment lines and empty lines will help or not.
I typically play on 175 province maps which only reach to about 4000 to 5000 lines est. So it is probably safe to assume that you can run a 350 province map without issue?
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July 14th, 2007, 01:37 AM
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Private
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Join Date: Jul 2007
Posts: 13
Thanks: 0
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
I just tried a map called "radiance 1.0" and it worked well, the load time was about 4 minutes. By the way, what constitutes a "megamap"? Is there a certain range of provinces that goes by to achieve megamap status?
Oh and about this line stripping thing, would it mean that around 30,000 lines must be taken out?
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