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July 14th, 2007, 12:52 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: armor vs defense stat for SC
Who's Umor?
Anyways, LA Atlantis doesn't have any access to firemagic, or firebrands. Though access to Frost Brand is guaranteed and shadow brands common enough.
I do get easy access in my build or any nature shaman to +2 reinvig, which is enough to equalize encumbrance.
I ruled out the Frost Brand because of cold resistance on undead, and I just sort of figured that the Shadow Brand wouldn't be any good against undead. But looking at "Leeching Darkness", I see no reason it wouldn't do a number on Undead. Does shadow brand do a number on undead?
How is dual weapons or multiple attack weapons like Wave Breaker factor into the fatigue equation. I know that quickness seems to double fatigue rate, practically speaking, but do the two things I mentioned cost you fatigue once, or twice? And does reinvig take place at the end of the entire combat round, every action, or whatever?
Thanks. Now, about minor equipment, MaxWilson, are you talking construction 2 or less? I don't see how you could take out 100 at one a round before you had to auto-retreat/die, unless I'm overlooking some way to increase your kill rate.
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July 14th, 2007, 01:02 AM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
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Re: armor vs defense stat for SC
My Abysian Prince of darkness with nature 2, earth 4, death 4, blood 3, equipped with 2 firebrands, fireplate, dragon helm, lucky amulet and firestone will take out 100 undead. especially next turn when he gets personal regen. although i wish i had went nature 4, earth 2 instead. so that way i could forge shrouds to keep my old mages alive thru regen.
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July 14th, 2007, 02:40 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: armor vs defense stat for SC
Encumbrance happens once per full action. Wielding two weapons does not double encumbrance, but quickness does. Reinvig happens once per round, so if you have good reinvig quickness can actually hurt you.
Minor equipment: yes, say, gloves of the gladiator, horned helmet, black steel plate. [a little while later] Okay, I retract that conjecture. Even with prot 23 and regen 4, my centaur hierophant only managed to kill 7 of the 48 C'tisian soulless he was up against. Encumbrance wasn't the problem, it was just that 23 prot really isn't all that high. I have new respect for Wraith Lords now.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 14th, 2007, 08:30 AM
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General
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Join Date: Apr 2005
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Re: armor vs defense stat for SC
Anyone with the defenses/hp to last a while and who can cast fire shield? (Do any pretenders have a native fire shield?)
A flying SC pretender with orders to attack rear, hoping to kill the leaders.
Decked out starspawn mindblasting. (Or other spells that ignore mindless units.)
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July 14th, 2007, 09:09 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: armor vs defense stat for SC
Dual wielding/multiple attacks dont add encumberence as your only preforming one turn of actions. Shadow brands are awesome against everything ive put them against and they are by far my favourite of the three weapons.
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July 14th, 2007, 12:44 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: armor vs defense stat for SC
Great to know, I'll have to take a more serious look at some of the low level equipment.
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July 14th, 2007, 01:30 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: armor vs defense stat for SC
The shadow brand is a very good weapon. It will 'do a number' on just about
anything. I always forget about its existence though, because death and earth
is not a combination of the magic paths of any nations that I play. It is also,
unless I am mistaken, a construction 6 item. This makes it a slayer's weapon,
rather than a SC's.
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July 14th, 2007, 09:18 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: armor vs defense stat for SC
Doom Glaives are easy to forge (just level 2) and fun to give to a couple of Censor thugs as LA Ermor. I can't say the area Decay worked to great effect, since the afflicted units died before hitting old age.
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http://z7.invisionfree.com/Dom3mods/index.php?
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July 15th, 2007, 01:57 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: armor vs defense stat for SC
IIRC, mirror images stay until you take *damage*, so they play just as well with high protection as with high defense.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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