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July 14th, 2007, 01:29 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Immortals. There CAN BE ONLY ONE! Sorry, Two.
The problem is that a Mujina scripted to 'Cast spells' has little chance to take out a priest, since she'll cast forever, while the priest has less encumberance.
So perhaps if I only scripted Animate Skeleton 5 times, before giving an attack order, I'd avoid that worst case scenario.
It's also a problem not with independents but also Agartha, and other nations where everybody's a mage-priest.
So, its probably best to limit the number of times I animate skellies.
Now entering baseless speculation mode...
An ice sword or pair of 'Main Gauche of Parrying' might do wonders for that fear aura, giving it more chances to work against mundane bodyguards. Or, a 'staff'-like weaon would offer up a decent defense- more than an ice sword.
She actually has decent precision, and by decent I mean completely average. But assassinations tend to take place at short ranges, a Black Bow of Botulf could be rather nice and I might send 'em against a powerful mage even if I didn't expect to win. Though I'm not sure exactly what feeblemind does.
And while its entirely stupid, I want to put Stymphalian wings on a Mujina for a trampling, flying assassin. Unfortunately, size 2 means you'd be the terror of the Hoburgs, and not much else. Still, that is an amusing picture. Filthy hobbits - i mean hoburgs.
Skullface may be worth pursuing if some bodyguards get in the way of animate skeletons workng, though its overkill at 20 death gems.
I see a couple other artifacts of interest. Boots of Stone, and the Barkskin Amulet. Then there's the medallion of vengeance (great for a one-two punch if you can figure out the combat order, and your oppononent has just enough bodyguards), the bottle of living water, and Holger the Head.
The successes with the skull talisman have set me off on a brainstorming spree. I'll have to try these out and let you know whether any are actually any good, especially considering the cost... but a Bakemono Sorcerer should come along able to forge a Dwarven Hammer eventually, at least by the time I can consider some of the items I mentioned.
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July 14th, 2007, 02:43 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Immortals. There CAN BE ONLY ONE! Sorry, Two.
Feeblemind is evil. You lose all magic paths and take -5 to MR. It's as good as a kill on most mages, plus they still cost maintenance until the owner can kill it off because there's no "disband" command.  (Although most of the time the lack of a disband is a distinct  ).
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 14th, 2007, 09:45 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Immortals. There CAN BE ONLY ONE! Sorry, Two.
We at Illwinter are thouroughly socialist and believe in health insurances  . If your old granpa becomes old, crippled and addled in his brains he should still get enough public funding to be able to live as comfortably as when he was actively researching for the good of the nation. Imagine how few mages you would get to work for you if your neighbouring nation had a better pension system than you. After all most mages are old to begin with. Brain drain 
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The Following User Says Thank You to Kristoffer O For This Useful Post:
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July 15th, 2007, 01:50 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Immortals. There CAN BE ONLY ONE! Sorry, Two.
Well, Grandpa can still die gloriously on the front lines as soon as he hobbles over there.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 21st, 2007, 01:39 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Expansion
Here's an expansion strategy I've had some success with on neutral scales. I haven't finetuned it, but its a lot better than my earlier Bakemono dying by the hundreds strategy.
I recruit two O-Bakemono and two Dai Bakemonos (sword only) each turn. At first, remaining gold and resources efforts go to unarmored Bakemono-sho/Archers, with a priority on melee. And an Uba, or Mujina, of course. Later, I may throw in a little armor, or recruit more archers.
The O-Bakemono and Dai Bakemono get mixed in with the melee chaff into one mixed squad. These two units are last to die, and have a nice upward effect on morale. So I end up routing from a lot, lot less battles. They'll also provide some nice killing punch.
Depending on how it goes, I start forming a second squad when I have 10 each of O-Bakemono and Dai Bakemono. I had some success splitting that in half to 5/5 but that depends on your indies.
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