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  #1  
Old July 15th, 2007, 08:27 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: About Champion Skull

Talking about opportunity cost...

I tend to use it in games where I have death mages, but not very powerful ones or lots of death gems. Unlike, say, a Bane Blade, there's little risk of loss.

Again, its often useful in times of peace. And then, while it might take a long time to gain an experience level on its own, it may be all you need after a large battle to bump experience up a notch.
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Old July 17th, 2007, 02:55 AM

MaxWilson MaxWilson is offline
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Default Re: About Champion Skull

Okay, I have a use for the skull. Use it to increase the leadership on your pure commander (i.e. non-thug) units.

-Max
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  #3  
Old July 17th, 2007, 09:51 PM
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Tuidjy Tuidjy is offline
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Default Re: About Champion Skull

I have also used the skull in order to get the first level for thugs and troop
shufflers, and to keep someone in the hall of fame. Still, I think that it would
be nice if the bonus was a bit more significant. I would love +6. This way, you
would get to use the second level on the third turn after recruitment.
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Old July 18th, 2007, 12:00 AM
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jimkehn jimkehn is offline
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Default Re: About Champion Skull

How about letting it add +3 for each level of experience the bearer has. +3 for no stars, +6 for 1 star, +9 for 2 stars, etc.
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Old July 18th, 2007, 02:31 AM

MaxWilson MaxWilson is offline
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Default Re: About Champion Skull

That would make it more useful, but I wouldn't like it thematically. It's supposed to be whispering hoary old veteran secrets in the youngsters' ears, so experienced commanders should derive less benefit from it, which is how it currently works.

-Max
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