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July 16th, 2007, 12:09 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: SE5 Patch 1.44 Released
Given how many people are actively playing and posting about SE5 over on the official forums, I'm not sure that most is an apt qualifier (or at least not "awful" enough to make them not want to play).
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July 16th, 2007, 01:53 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: SE5 Patch 1.44 Released
It is their game now.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 16th, 2007, 04:40 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: SE5 Patch 1.44 Released
Quote:
Imperator Fyron said:
Given how many people are actively playing and posting about SE5 over on the official forums, I'm not sure that most is an apt qualifier (or at least not "awful" enough to make them not want to play).
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Considering 'most' don't have anything to compair it to, I'm sure they don't mind SE5 UI. Heck I have recently played some SE3 and a fair amount of SE5, and I can easily get sucked into play either on of those much easier than I can a game of SE5. I haven't even encountered a bug or anything like that, there is just something that doesn't click, which is a real shame.
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July 16th, 2007, 08:07 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: SE5 Patch 1.44 Released
Woot for new posters!
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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July 16th, 2007, 09:43 AM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
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Re: SE5 Patch 1.44 Released
Anybody else seeing a return of the dreaded access violations? I played several turns of a big balanced mod game that I had started under the last patch, now when I try to move any ship or fleet, boom, access violation, invalid pointer operation after that. Not sure if support will even look at a modded game, especially one started under a previous patch?
Can somebody point me to a decent free archiver? I had the free version of winzip but it's expired and I'm not paying for a utility I use only when I have a problem with this game (literally). TIA
Guess I'll go back and start a new unmodded game and see if it stays stable. Frack.
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July 16th, 2007, 10:39 AM
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Second Lieutenant
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Join Date: Sep 2006
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Re: SE5 Patch 1.44 Released
Quote:
StarJack said:
Can somebody point me to a decent free archiver? I had the free version of winzip but it's expired and I'm not paying for a utility I use only when I have a problem with this game (literally). TIA
Guess I'll go back and start a new unmodded game and see if it stays stable. Frack.
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winrar works pretty well. You'll get a little nag popup if you don't purchase it, but it isn't that annoying.
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July 16th, 2007, 11:18 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: SE5 Patch 1.44 Released
7-zip is good... can't actually create rar's but it can unpack them, and it's completely free
http://www.7-zip.org/
__________________
The Ed draws near! What dost thou deaux?
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July 16th, 2007, 10:37 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
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Re: SE5 Patch 1.44 Released
Welp i tried it again.
The sim times do seem much improved.
But the game still just plays slow menu delay + having to bring up total separate menus to enter stuff like designs name or its type. And other annoying UI stuff like that. Means i can do multiple Se4 turns in the time it takes me to go threw one Se5 one..
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July 16th, 2007, 10:58 PM
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Corporal
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Join Date: Oct 2006
Posts: 131
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Re: SE5 Patch 1.44 Released
Also check out TugZip or IZArc - both are free and can handle multiple archive formats.
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July 18th, 2007, 03:37 AM
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Private
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Join Date: Aug 2002
Location: Hungary
Posts: 26
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Re: SE5 Patch 1.44 Released
Yes, I've got thoose violations messages. Mostly they come in the first 10 turns after started a new game. And got after generating several galaxies at game startup too.
Oh, and intel still needs some fix, I prevented a treaty offer from my empire to the Phong via political sabotage.
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