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  #1  
Old July 16th, 2007, 01:57 AM

Sombre Sombre is offline
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Default Re: Mod: Blinking Monkey Spell Mod (aka God\'s Will

Instead of making these spells cost a gem (which makes them pretty worthless) why not just remove them from the game entirely?
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Old July 16th, 2007, 02:07 AM
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Saulot Saulot is offline
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Default Re: Mod: Blinking Monkey Spell Mod (aka God\'s Will

I concur with Sombre. Research level 12 does the trick.
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Old July 16th, 2007, 08:33 AM
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Ballbarian Ballbarian is offline
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Default Re: Mod: Blinking Monkey Spell Mod (aka God\'s Will

Nope.
I don't want to remove them from the game. Well, maybe the suicidal blink spell...

But there are still times that I would script breath of winter on my sea king, and touch of madness can still useful in many situations. My only issue with these last two spells, is that I really don't want them cast unless I script them. Granted they can still pop up if the mage has gems, but most guys with gems will hopefully cast more entertaining and less disruptive spells instead. If the guys with gems begin to waste them on these spells when other items were scripted, then I will likely disable them the next turn.

@Frostmourne27,
Thank you for confirming that. I had read somewhere that you could, but had never tried it.

One of my blink spamming monkeys can be seen in the banner below:
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Old July 16th, 2007, 10:34 AM

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Default Re: Mod: Blinking Monkey Spell Mod (aka God\'s Will

Yes, that's a brave blinking monkey, about to take the fight to ermor from the lotus position. Give him a sword of sharpness and he's away!
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Old July 16th, 2007, 06:37 PM

jutetrea jutetrea is offline
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Default Re: Mod: Blinking Monkey Spell Mod (aka God\'s Will

I still very much wish for spells to be categorized, self buff, buff other, offensive

Then place each command in the top and bottom section (1xturn and rest of battle) of the scripts

self buff, self buff, hold, attack rear.

buff other, buff other, buff other, offensive

offensive

Or just go offensive/Defensive even.

Scripting every mage now is a pain, and even scripting 5 then have them cast buffs is a pain when you want them to be purely offensive.

OR

Be able to toggle spells on/off in "cast a specific spell" per mage. This would need a ctrl-# type setup as well, otherwise you'd still have to click,click tons of spells...even if just once in most cases. A "deselect all"/"select all" feature would be nice too.

Here's to wishing
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