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  #1  
Old July 17th, 2007, 01:19 PM
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Humakty Humakty is offline
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Default Re: 11nations mod

Most of the infantries you created use short weapons or light polearms, and cost a lot of resources. I find them lacking in punch compared to the vanilla human civs.
I think at least the order of justice could use some heavy weapons.(even if in the comic most soldiers use spears and sword)
It is true that rapidly, powerful evocations can compensate for this lack of power.
The high mage of air of lhynn as 2E in place of 2A and two of the attacks of the leviathan are at 0 (which is maybe not a scandal).
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Old July 18th, 2007, 04:46 AM

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Default Re: 11nations mod

Quote:
Humakt said:
Most of the infantries you created use short weapons or light polearms, and cost a lot of resources. I find them lacking in punch compared to the vanilla human civs.
I think at least the order of justice could use some heavy weapons.(even if in the comic most soldiers use spears and sword).
Ok, good point - i'll put it into my to do list. It's true that 2Hs don't show up too much in the comic, but they can still fit nicely into this dom3 adaptation
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Old July 18th, 2007, 05:00 AM
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Default Re: 11nations mod

what I think you need to do is make things a bit more like the other nations what I mean is this.

Normal Troop
HP:10
Str:10
att:10
def:10
Prot:15 body 20 head "for sake of arguement we'll put them in lhynn plate"
Moral:10
MR:10
AP:12

those are the only stats we need, now then we look at say a standard sort of elite.

Elite Troop
HP:10-16
Str:11-12
att:10-12
def:10-12
Prot:15 body 20 head "for sake of arguement we'll put them in lhynn plate" (protection varies per unit, not as important as other stats)
Moral:10-16
MR:10-12
AP:12-14

I noticed with your standard troops for Lhynn and your elite troops the only real difference was the weaponry wasn't really enough, the elites are better! they need more, primarily, HP and STR

um, does that give a bit of insite into my opinion?
keep it your own though!! or the whole things gonna fall apart!
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Old July 18th, 2007, 08:32 AM
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Default Re: 11nations mod

I was a bit in a hurry yesterday, so I couldn't how I appreciate the BMC mod. I think you succeded in your adaptation of each faction. It is a very nice job you've done. Looks like you've killed my nights for a looooong time.
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