.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old July 19th, 2007, 02:54 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Musing on weapons tweaks...

...if I were rambling about what might be funky for weapon-modding capabilities in a sequel, it might be fun to see

- a way to affect how much strength matters, ex. a giant's
sword perhaps having both a high-magnitude negative base
damage but a high strength multiplier, and more length --
right now, Hoburgs and Titans are a bit too similar here

- a way to make a really, really slow melee weapon (does the
rate of fire code work on 'em? Hm.)

- a way to specify arbitrary spells as secondaryeffects

Being a weirdo, I'd be severely tempted to play around with a "Heaven's Hammer" polearm that took one or two full turns to re-ready, and enormous strength to use, but also invoked the wonderfully imprecise 'Gifts from Heaven' on attacking. Just for kicks.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.