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February 7th, 2002, 12:44 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Bug with random races, status ?
Note that that does open up another problem:
AI's won't take zero- or negative-cost advanced traits if they're down to zero after buying those characteristics.
A fairly minor limitation, only applying to certain mods.
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February 7th, 2002, 11:38 AM
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First Lieutenant
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Re: Bug with random races, status ?
quote: Originally posted by [K126]Mephisto:
.... The AI will now
purchase characteristics first, then advanced traits.
Thanks, but I don't think it would help in these cases. The ai_generals do not exceed the points (in case of Aquileaians and Torons, and I just have tested some of the races yet). To change the order of purchasing would not do it, right ?
I use the random function a lot, cause if I mod the racial traits I always have to create new emp files which is done easiest by the random creation. All right, I guess I have to spend some extra time to double check every emp file from now on...
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February 7th, 2002, 12:40 PM
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Brigadier General
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Re: Bug with random races, status ?
The problem was that the AI would pick the advanced traits first and the characteristics second. If you set a characteristic to 50% so you could get an advanced trait that was otherwise to expensive it did not work. This is the case for the Torons. Now the AI will first spend and gain points on the characteristics and then buy the advanced traits with the remaining points.
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February 7th, 2002, 12:57 PM
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Private
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Re: Bug with random races, status ?
So it would be impossible to have a pre-built race with emotionless in a 2k points game?
But it works with .emp files right?
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February 7th, 2002, 01:19 PM
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Brigadier General
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Re: Bug with random races, status ?
quote: Originally posted by PsychoTechFreak:
... To change the order of purchasing would not do it, right ?
I think it would. In case of the Aquilaeian in your example below, move the repair aptitude = 50 above the construction aptitude and try again. (I am recalling this from memory, so please don't quote me on this  ).
Rollo
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February 7th, 2002, 01:22 PM
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Brigadier General
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Re: Bug with random races, status ?
quote: Originally posted by Egregius:
So it would be impossible to have a pre-built race with emotionless in a 2k points game?
But it works with .emp files right?
Yes, previously that was not possible. After Version 1.52 it is possible, if you lower some characteristics to gain 1000 points.
Rollo
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February 7th, 2002, 01:25 PM
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First Lieutenant
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Re: Bug with random races, status ?
quote: Originally posted by [K126]Mephisto:
The problem was that the AI would pick the advanced traits first and the characteristics second. If you set a characteristic to 50% so you could get an advanced trait that was otherwise to expensive it did not work. This is the case for the Torons. Now the AI will first spend and gain points on the characteristics and then buy the advanced traits with the remaining points.
I see. So, with the aquileaians it seems that the 125 % SY rate has exceeded the points at the "wrong" place of the characteristics buying queue, I will take a closer look at it tonight.
EDIT: @Rollo, that sounds feasible. It would mean the best way to create general files would be to put the negative/point generating things at the beginning.
[ 07 February 2002: Message edited by: PsychoTechFreak ]
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