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February 7th, 2002, 12:57 PM
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Private
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Join Date: Jan 2002
Location: Holland
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Re: Bug with random races, status ?
So it would be impossible to have a pre-built race with emotionless in a 2k points game?
But it works with .emp files right?
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February 7th, 2002, 01:19 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Bug with random races, status ?
quote: Originally posted by PsychoTechFreak:
... To change the order of purchasing would not do it, right ?
I think it would. In case of the Aquilaeian in your example below, move the repair aptitude = 50 above the construction aptitude and try again. (I am recalling this from memory, so please don't quote me on this  ).
Rollo
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February 7th, 2002, 01:22 PM
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Brigadier General
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Re: Bug with random races, status ?
quote: Originally posted by Egregius:
So it would be impossible to have a pre-built race with emotionless in a 2k points game?
But it works with .emp files right?
Yes, previously that was not possible. After Version 1.52 it is possible, if you lower some characteristics to gain 1000 points.
Rollo
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February 7th, 2002, 01:25 PM
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First Lieutenant
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Join Date: Mar 2001
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Re: Bug with random races, status ?
quote: Originally posted by [K126]Mephisto:
The problem was that the AI would pick the advanced traits first and the characteristics second. If you set a characteristic to 50% so you could get an advanced trait that was otherwise to expensive it did not work. This is the case for the Torons. Now the AI will first spend and gain points on the characteristics and then buy the advanced traits with the remaining points.
I see. So, with the aquileaians it seems that the 125 % SY rate has exceeded the points at the "wrong" place of the characteristics buying queue, I will take a closer look at it tonight.
EDIT: @Rollo, that sounds feasible. It would mean the best way to create general files would be to put the negative/point generating things at the beginning.
[ 07 February 2002: Message edited by: PsychoTechFreak ]
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February 7th, 2002, 05:17 PM
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Colonel
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Re: Bug with random races, status ?
quote: Originally posted by [K126]Mephisto:
Thanks for the hint, I think you will like this:
Version 1.52:
3. Fixed - When the AI generates an empire, it was not using all of
the racial points from characteristics. The AI will now
purchase characteristics first, then advanced traits.
But this may still leave racial points unused, because the cheapest advanced traits are 1000 points. So if only 950 points remain, they will be lost.
IMO the ideal would be that the AI first choses all characteristics with less than 100%, which will give him additional racial points. In the second step he chooses the advanced trait but then in the third step he returns to the characteristic (with more than 100%) again till all his points are used.
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February 7th, 2002, 06:00 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Bug with random races, status ?
Just put everything that give you points on the top of the list. Only then add things that cost points. There is really no problem.
__________________
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