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July 21st, 2007, 04:04 PM
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Corporal
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Join Date: Mar 2007
Posts: 95
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Chupacabra - EA game for newish players - sign
can i sign up as ulm?
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July 21st, 2007, 08:09 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Chupacabra - EA game for newish players - sign
davegg - Unfortunately I forgot to list the game as full when it got full. But I will put you as a reserve, which actually means you have a fair chance of being in the game I think, particularly as I've listed Aethyr without him actually saying he'll play!
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July 21st, 2007, 08:16 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Chupacabra - EA game for newish players - sign
Okay guys, you can now start uploading your pretenders. Here's how:
- Go to Game Tools -> Create a pretender god in Dominions
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name, 'Chupacabra', in the subject line of your e-mail. Watch the spelling!
Deadline late Monday night (US time)(not that I'm from the US, it's just a convenient way of saying the time I mean).
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July 22nd, 2007, 02:33 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Chupacabra - EA game for newish players - sign
Thanks for your inital response, and for kindly saving me a spot--much appreciated. I'm in, and I'll be playing T'ien Ch'i.
__________________
Power is an illusion...
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July 21st, 2007, 08:35 PM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Chupacabra - EA game for newish players - sign
Okay leave me off the starting lineup then ; )
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July 21st, 2007, 08:36 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Chupacabra - EA game for newish players - sign
Thanks, sorry about that GE. It's a compliment though. 
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July 22nd, 2007, 07:40 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Chupacabra - EA game for newish players - sign
Okay guys, I have been working all morning on a modified version of Parganos. A common complaint with Parganos was that the terrain types were too clustered - one player might have exclusively farmland, another only wastelands. I've changed the terrain types a lot to be much fairer (wasteland and farmland aren't marked anyway so that's easy, and most of the mountains have been changed to border mountains).
Now, there's definitely space for a water player on Parganos. Also I've already spent some time for Mara on choosing start positions for 7 land + 1 water player. Does anyone fancy switching to a water nation? No worries if not.
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July 22nd, 2007, 07:41 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Chupacabra - EA game for newish players - sign
Oh, and good stuff Aethyr, glad to have you.
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July 23rd, 2007, 07:47 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Chupacabra - EA game for newish players - sign
So really noone wants to change to a water nation? Think of the power!
Otherwise I will make the seas less valuable by setting them all to "deep sea" and "small province". Agartha will still have a bit of an edge, but probably not a huge one.
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July 23rd, 2007, 12:39 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Chupacabra - EA game for newish players - sign
One day I'll create a practical pretender. A simple awakened Risen Oracle or something like that. Until that day comes, however, I'll be trying out various experimental pretenders on you guys. Here's hoping it works, sort of.
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