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July 22nd, 2007, 01:44 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Map: Ringworm
Here is a thumb:
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July 22nd, 2007, 02:09 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Map: Ringworm
Yes, this is exactly what I had in mind! Before you can reach any other nation, you have to fight towards the center. If you combine this map with super tough special provinces from the RandomGen for every province, plus easy research and high gem sites, you can reduce the power of diplomacy in the beginning, and also allow non-bless and non-awake pretender strats to be viable.
A mod would have to be made to make all teleportation, cloud trapeze spells, and the like to be level 9 spells or so. And also take out the flying ship artifact.
For a larger number of players, the provinces per player would have to be reduced to something like 5 per player, so that the end game could still be played out without too much micromanagement.
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July 22nd, 2007, 03:20 PM
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Corporal
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Join Date: Oct 2006
Location: Florida
Posts: 62
Thanks: 17
Thanked 0 Times in 0 Posts
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Re: Map: Ringworm
Beautiful, I can't wait to try it out.
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July 22nd, 2007, 04:46 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Map: Ringworm
Liking it,
75% gold/75% production, indy 5, sites 75, easy research, vs 5 impossible AI, starting provinces 3, is very fun. 70% randomized
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July 23rd, 2007, 01:04 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Map: Ringworm
Looks good. Next step is to make it huge to make it perpetuality-compatible 
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July 23rd, 2007, 01:21 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Map: Ringworm
Been playing it a bit, and I still like it.
Definitely a king of the hill type game, very very difficult to hold your line and have the resources to attack someones land without getting cut off. Everyone's main armies are bouncing around the middle which is a good time.
I think if it was expanded it would be fun to have 2 nations start per spoke, then they have to decide to ally and rush to the middle or knock each other out first.
Also think it would be cool to have the middle 7 provinces definitely randomized. Kept themed but with huge GANs with lots of troop/leader randomizations for replay. For instance a list of 20 leaders with @6 or something, 20 groups of troops with @6, item lists, etc.
Liking it, but having difficulties actually winning with self imposed limitations. (no SCs beyond my starting epic hero, if the hero dies I can summon 1 more till I can mummy him, no const beyond lvl 4).
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July 23rd, 2007, 09:23 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Map: Ringworm
Quote:
Looks good. Next step is to make it huge to make it perpetuality-compatible
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I think that the map editor would make my eyes bleed by the time I pegged neighbors and terrain by hand for 1500 provinces.
Thanks for the positive feedback folks!
Glad you are enjoying it. I have enjoyed a couple of quick games on it myself. 
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